Blizzard s best veteran employees are also gone, and high quality Warcraft CGs may be a thing of the

Mondo Health Updated on 2024-03-08

In a very sad news, Blizzard's veteran employee Marc Messenger recently left Blizzard. He has been working for Blizzard for sixteen and a half years since he joined the company in 2007.

You may not be familiar with his name, but if you mention his work, you will be familiar with it. Marc Messenger is a Project Director in Blizzard Entertainment's Creative Development Department, having joined Blizzard in 2007 as a storyboard artist, where he was responsible for the overall story design and production of pre-rendered short films for several Blizzard games, including StarCraft II: Wings of Freedom, Diablo III, and World of Warcraft, and began his role as Project Director in 2009.

To put it simply, most of the World of Warcraft CG comes from him.

Marc's career as a Warcraft director began in 2009 with Blizzard Entertainment's World of Warcraft: Cataclysm CG and went on to produce high-fidelity CG films for the game's expansions, from Mystery of the Panda People to King of Draenor, Return of the Legion, Battle for Azeroth, and Age of the Dragons. Five versions of CG animation, he is the director.

In addition to CG, this director has also come to China, and in 2018, Marc went to the scene of Chinajoy and kindly answered many players' questions about CG.

At the scene of ChinaJoy in 2018, a Chinese player asked him what he expected for the future of Blizzard CG.

Marc said: First of all, I would like to thank players for liking the CG we make, and we also realize that CG is an important means of telling the story, so Blizzard will make more and more exciting CG in the future.

More than five years after throwing that promise, he left Blizzard.

If you only look at CG, you will find that the film team is the only team in Blizzard that surpasses itself again and again on every project. Regardless of how that version of the expansion performs, few players feel that the CG is not doing well, and each version of the CG has also become an important means for Warcraft players to understand the plot.

Although we can still believe that Blizzard will still make good CG in future versions, but the departure of such a talented veteran from Blizzard is still a heavy blow to Blizzard's CG team, and whether high-quality Warcraft CG will become a thing of the past will be in the past tense, in 110 After the release of the CG of "Battle for the Center of the Earth", we should be able to know.

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