Recently, the CEO of Arrowhead Studio broke the news on social platforms that the ** attributes in "Jedi Submarine 2" are far more complex than what players see. The news immediately caused an uproar in the gaming community, making players even more curious about the depth and detail of the game.
According to Pilestedt, Jedi Submarine 2 actually has as many as 50 attributes, while the player interface only shows the four basic stats of damage, bullet capacity, recoil, and rate of fire. These basic attributes are more of a "guide" that gives the player a rough impression of performance, but are far from fully reflective of their true abilities.
Many of these 50 attributes are traits that are directly related to ammo. In earlier versions of the game, the developers used to provide players with more detailed information, including a secondary page that listed the various properties of ammo. These attributes have a crucial impact on the performance of the Battlefield and determine the performance of the Warrior on the battlefield.
In addition to these four basic attributes, each of the **s in Jedi Submarine 2 has a hidden "ergonomic" score. This score represents how bulky ** is, which directly affects factors such as the time it takes to aim. The existence of this score makes players need to consider its performance and use cases more comprehensively when choosing **.
In addition, the game's stats screen initially included a secondary page that provided additional information such as reload time, firing mode, magazine, and muzzle velocity. There's even a graph that shows how the recoil of ** affects its bullet spread. However, even such a detailed presentation of information is still a simplification, as properties such as recoil are actually made up of multiple hidden values.
Pilestedt also explains how the game's "armor penetration" mechanic works. He clarified that the armor penetration value varies between 0 and 10, and if the penetration value is equal to the enemy's armor value, the damage caused is 50%; If the penetration value is higher than the armor value, it deals 100% damage; If the penetration value is lower than the armor value, the bullet will ricochet. The introduction of this mechanic adds more strategy and depth to the game.
However, Pilestedt also admits that they may have overcomplicated themselves in balancing information with information and avoiding information overload. In retrospect, he said, it may have been a bad decision. But in any case, these complex attributes in Jedi Submarine 2 add more detail and replayability to the game, allowing players to experience a more realistic and in-depth combat experience in this game.