In the development of the metaverse in the next 30 years, we believe that there will be three key stages: the first stage (2021-2030) - social + entertainment: immersive experience has formed a prototype, and basic entertainment and social functions can be realized in the virtual world, and a small number of players will form a sense of belonging to the metaverse.
The first stage is that in the past 10 years, the concept of the metaverse will still focus on entertainment fields such as social networking, games, and content. Among them, immersive content experience is one of the most important forms at this stage, and it brings significant user experience improvement. The software tools are based on the UGC platform ecology and the social platform that can build a virtual network, and the underlying hardware support is still inseparable from the mobile devices that have become popular today. At the same time, technologies such as VR AR are gradually maturing and are expected to become the carrier of new entertainment life.
The second stage (2030-2050) - the concept of virtual reality is gradually blurred: real-world elements such as consumption, finance, and life services will be connected to the virtual network, the user base and usage time will be further improved, and the metaverse will become an important part of social life. The second phase will take place around 2030. The penetration of the metaverse mainly occurs in areas that can improve the efficiency of production and life. In order to.
Display technologies such as VR AR and cloud technologies are the mainstay, and smart cities under the guidance of the true Internet, a closed-loop virtual consumption system are gradually formed, virtualized services formed by the organic connection between online and offline, and a more mature digital asset financial ecology will constitute an important part of the metaverse. In fact, it is not difficult to see from the history of the previous generation of the Internet that the initial stage of a new type of network platform must be social entertainment as the main way to attract user access, and then there will be tools similar to Tencent Meeting, industrial software and other tools to improve people's office and production efficiency.
The third stage (the ultimate form, after 2050) - the real Internet, such as the "oasis" level of digital cosmic review in "Ready Player One", the virtual and real worlds are inseparable, the user base and usage time reach a large amount, and a new civilization is formed in the virtual world. The third stage of the metaverse may be formed in 2050, which is actually an open proposition. Although various cutting-edge technologies are speeding up at a rapid pace, and the pace of upgrading human needs is accelerating, which has accelerated the progress of the metaverse to a certain extent, there are still many uncertainties. Just as we stood at the end of the 20th century, we would never have imagined that 30 years later, everyone would have a mobile phone, a paperless office, open social networking and digital shopping would be possible today. In addition, our view is slightly different from that of Ready Player One that the virtual world of the future will not completely indulge us, but will have a lot of positive effects on real-world production.
The ultimate form of the metaverse is the all-real Internet, which will be a perfect fusion of openness and closure, just as Apple and Android can coexist in today's mobile Internet operating system, the future metaverse cannot be dominant, but it is also impossible to have no giants.