Journey to the West 2 A Void Beast is good, what is the maximum chance of flashing?

Mondo games Updated on 2024-01-19

Hello everyone, I'm Big Fat, today I will continue to bring you a wave of Niu Tu summary and sharing about the classic version of Journey to the West 2, I hope you can like it, let's not say much, go straight to the point:

60.76 million intimate Zixu Divine Beast brothers, the object gathering skill on his body has been strengthened to level ten, and this skill can increase the chance of flashing 199%。

If you have four more brothers who also have the Likeness Gathering skill, the chance will be increased by an additional 10%, which will give you a total flash chance of nearly 30%. In addition, the Spirit Rhino skill also increases the chance of flashing by another 10%.

Finally, if you include the basic 30% flash chance, the 9% flash chance of summoning beast equipment, and the 20% increase in the Object Gathering skill, then the baby's total flash chance can reach up to nearly 79%.

Summary: Basic 30% + Summoned Beast Equipment 9% + Physical Cluster 20% + Enhancer Cluster 10% + Spirit Rhino 10% = 79%.

A level 182 spirit hearing has opened nine skill grids, with skills such as Great Hidden in the Dynasty, Advanced Zen Machine Epiphany, Jiren Heavenly Phase, Spring Breeze and Keshui. Her awakening skill is mana agility, and her spirit rhino skill has reached level 16. In addition, her natural skill is Return: when using the Immortal Spell on an enemy, she will add a Divine Tree Tag to the target (at most one target can be marked). When Psychic Hearing leaves, if it hasn't made a move that turn, there is a chance to immediately cast a random 1 4th order fire spell on the marked targetIf there is no marked target, there is a small chance to cast on a random enemy target.

My friend showed me three of his rattles, the tallest of which had reached level 166, and yet their lattice fate all seemed to be in the same predicament, and all seemed to be iron.

The operation is as fierce as a tiger, and the two divine soldiers are all four. The first is a dry bone knife that forcibly forgets and ignores ghost fire, and the second is a red ghost claw that breaks physics. These two ** have their own uniqueness, but it is better to break the physical claws.

The player gives the 2nd order of the fire to draw the foundation** to refine a powerful stunt with low-level precision, but this is not the point, the point is that the blue word ignores the draw 24 came out with the stunt and was lucky.

Well, that's all for this issue, don't forget to like the old iron who likes the big fat update!Fat brother is here, thank you.

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