Wen Jinghaijun
The Honor of Kings experience server will be updated on December 26, and there are many highlights in this updateJi XiaomanThe ultimate adjustment, and againWu ZetianPlease give me 2 minutes for the specific situation.
According to the original words of the plan: they want to completely solve the negative experience brought by Ji Xiaoman in this update.
Ji Xiaoman's adjustment this time
Ji Xiaoman's adjustment this time has a total of two:
1. Skill effect adjustment, from the original pull of nearby enemies in a fan range to the front of the body, only the current enemy is pulled in front of you, and the other areas are slowed.
The effect of the 2+1 combo has been adjusted, and the strength restored after defeat has been increased from 25% to 50%.
My opinion on Ji Xiaoman's adjustment
The first skill weakens Ji Xiaoman's control and damage effects (the original follow-up damage was bound to hit when pulled over, but now the damage is naturally low if you don't pull it over).
As for the 2+1 combo skill, it is more used to open a group, and there are very few opportunities to really defeat the target directly, so this enhancement is not very obvious.
Judging from the two adjustments, Ji Xiaoman's strength must be obviousDecline, it can indeed solve the negative impact of being Ji Xiaoman's opponent to a certain extent, as for whether it can be completely solved, it is another matter.
Finally, Wu Zetian ushered in his own strengthening.
Wu Zetian's adjustment
There are two tweaks to passive:
Adjusted the acceleration effect after passive disengagement, from a fixed 50 to 30 60 (depending on the level). Passive mana regeneration from a fixed 2% 15% 3% (adjusted with level).
These two passive adjustments are easy to understand, both are weakened in the early stage, and strengthened in the late stage, which can be regarded as a small weakening.
There are four tweaks to a skill:
Optimized the feel, adjusted the cooldown time (from fixed 3 to 4-0.).2 skill level), adjusted damage (reduced base value, increased AP bonus).
Wu Zetian's most criticized thing is that he will be punished when he releases a skill, so the feel optimization here is very important, as for the cooldown time (weakened) and damage adjustment, they are all secondary (flat).
There are four adjustments to the second skill:
Increased late-stage cooldown, adjusted damage (reduced base stats, increased AP bonus), and adjusted the effect of increasing movement speed and slowdown.
In addition to the damage being flattened, the other three adjustments to Wu Zetian's second skill can be regarded as weakening.
There is only one adjustment to the three skills:
Skill damage of the three skills increased from 750 925 1100 + 75% AP bonus to 570 855 1130 + 100% AP bonus.
Although it is indeed a little weaker in the early stage, once it waits until the late stage, the damage of Wu Zetian's ultimate move will be very significantly increased.
My opinion on Wu Zetian's adjustment
Although this will not be able to enter the game yet, judging from so many data adjustments, it is really a bit unreasonable to optimize the feel of a skill if it is not changed to mobile casting.
If, a skill is really changed to mobile casting, then I will immediately find a way to draw a Wu Zetian (no kidding).
Considering that many friends have objections to the new version of Da Qiao, the latest adjustment of the plan is here.
Big Joe's adjustments
Passive (Hardcore) Tide damage adjusted from 100+15 Hero Level +25% AP to 140+10 Hero Level +20% AP.
The damage of the tide has been reduced, and the base damage (slightly strengthened in the early stage) and AP bonus have all been reduced.
1 & 3 Skill Damage (Specialized Hardcover): Damage over time from 90+10 Skill Level +7% AP to 70+14 Skill Level +7% AP.
The continuous damage adjustment of the first and third skills is weakened in the early and middle stages, and the same in the later stage, so it will definitely be weakened overall.
Skill 2: The point adjustment of the cooldown time of skill 2 has been changed from the original release of the skill to the actual teleportation. Added an effect that returns 50% cooldown if no hero is returned.
There are two adjustments to the second skill, one is strengthened, and the other is weakened, from my personal understanding, the second skill should be a small weakening.
Skill 3: The base damage of Skill 3 has been reduced by 25 points from 160 135.
The damage reduction is definitely pure nerfing, not much to say.
Four-Skill: The skill release range of the four-skill is from 600 550, and the regular state of this effect is the same as that of the specialization.
My opinion on Big Joe's adjustment
Although the damage of Da Qiao's various skills has declined significantly, the core mechanics of its specialized hardcover have not been affected, and from this point of view, I think Da Qiao's problem is not very big, and he should be able to continue playing.
Finally, there is the adjustment of Aaron.
All four of Arlen's skills have been adjusted, which are:
The number of passively dealing true damage has been changed from the fourth to the third, but the original tracking effect for each basic attack has been changed to only the first time.
The first skill was originally a layer of imprint with 2 damage, two layers of imprint was 4 damage, three layers were 6 damage, and four layers were 8 damage, but after adjustment, it was changed to 0 layers to hit 3 damage, and 3 layers were a full set.
Second, the number of attack speed increases (from 4 to 3) and the effect of the skill are adjusted appropriately. Added the effect of gaining movement speed bonus when used in this application.
The base shield value gained by using the 3rd skill directly decreases, but the bonus effect after increasing the enemy increases (from 25% to 33.).33%)。
After this adjustment, the pace of Yalian's damage will be much faster than before, and it should be possible to initially solve the various problems he is currently encountering in the canyon.
Above, I am Jinghaijun, the rivers and lakes are not big, and I will see you next time ( bye bye