This game, which has just been first exposed and tested, has made countless players crazy about it

Mondo games Updated on 2024-01-31

Everyone is welcome to join the unrestricted machine.

As we all know, community discussions made up of players are often the most visual reflection of events that have already happened or are happening in the game.

For example, when a game comes with a large number of high-quality updates, players will not only praise the quality of the game's work, but may even turn their heads to worry about the production team's hair volume because of the high frequency of high-quality updates.

In a similar situation, the reverse is also true. When the update of a game is given negative reviews by the vast majority of players, the production team (mainly planning) has to quickly buy a resurrection armor with a wide range of effects to meet the upcoming storm.

But have you ever thought that there is such a community of players, not long after the first exposure test of the game, it began to "go crazy" day and night, showing their enthusiasm for the game in a variety of ways.

You can see that some people posted love packets every day before the start of the server to urge the official, saying that they can't wait for a day, while complaining that the official "can really sit still", and at the same time "right now" to participate in the test (in fact, it can't wait for a few days or even hours to start).

You can see that not long after the first exposure test of the game, some players played the classic strength stalk in competitive games, and began to blow a certain character with a unique combat mechanism that shined in the official publicity** "We x God players are like this".

You can even see that before the game is officially launched, someone has begun to use memes to diss another well-known consortium, suggesting that this upcoming work will have the probability of torturing a certain company that does not do things with IP.

Some people watched the broadcast in the promotional stage, and while they began to look forward to what kind of gameplay mode the game would adopt after the game was launched in the future, they seriously gave their own suggestions on the content of the game, and finally did not forget the most important thing "ask for an internal beta qualification again".

Some people have begun to imagine the linkage after the official launch of the game, and expressed the hope that this work will link up with some works with the same theme to bring emotional satisfaction to players. It is worth mentioning that these works even include "Fruit Treasure Special Attack".

So, the question is, what kind of game has so much charm that players can start crazy "fadian with love" even before they have even played it?

The answer is very simple, this year's TGA is full of eye-catching domestic mecha-themed action game "Limit Solving Machine".

I believe that the opportunity for many players to first learn about "Solving Limits" is the stunning broadcast on this year's TGA - to be honest, it was not until the Chinese font of "Solving Limits" jumped out at the end, and the logo of "Seasun" slowly appeared in the upper left corner of the screen, and we really confirmed that this is a domestic mecha game produced by Xishanju.

Domestic, mecha, action game ......When these words come together, even if there is a reliable global TGA), players will inevitably wipe their eyes again - after all, there are not many domestic games touching the theme of mecha, and most manufacturers are still used to going back and forth on the theme of "martial arts". And the West Mountain ......Well, Xishanju is indeed the most standard of the kind of national game manufacturers, and the manufacturer that earns the real first pot of gold through martial arts games.

But now, it seems that Xishanju is going to do something different.

Players are naturally starting to look forward to it.

As **, we played "Limit Solving Machine" before the beta, so I want to talk to you about this game, whether it is worth the players' expectations, and even to the point of "going crazy".

Straight to the point, it's worth it.

During the trial phase, I experienced all the mechs that have been released so far, and finally came up with a review - "The production team really understands it".

To take the most intuitive example, we know that the hearty battle of the airframe on the battlefield is certainly exciting, but the "pre-war preparation" stage is also a favorite of many people.

How do you explain the beauty of this gradual lifting of restrictions before going to war?Can you imagine a "Super Sentai" that didn't have a formal "roll call" when it first appeared, or EVA who didn't have a long "First Restraint Lift" chant when they first attacked?

Of course not, because "it doesn't smell like that".

Classic blue, white and red machine set.

In "Unrestricted Machine", when the players complete the match and prepare to enter the battlefield, the screen will start a series of cutscenes of "the body is unrestricted, the attack channel is opened, and the body is sprayed", accompanied by the roar of the engine, we know that this is actually a "loading" process, but this process is designed to be similar to a series of settings like "engine warm-up", which looks really good.

You know, it's just a small detail......But sometimes it's the small details like this that can add some sort of "finishing touch" to the atmosphere.

As for the mode of the official game, the main content of the current experience is still PVP, which roughly revolves around "occupying points", "carts", and "crash scores", but about a variety of specialized mechs?That's what it has to say.

You want a high-speed strike on the air, and you can't lock on to it while the enemy is hitWould you like to try this high-speed air combat transformer?

Do you want a blunt sensation of "punching" to "meat"?Is the heavy body holding the big axe whirlwind slash enough for the fierceness in your heart?

Do you want to play explosive armor deformation, play optical camouflage, play instantaneous heavy fire suppression, and play strategic sustained range strikes?

The Unrestricted Machine does have it.

These various mechs really satisfy my imagination of mecha battles, and "Unlimited" even provides players with a thoughtful and intimate painting system in addition to the special mechs that are full enough.

Yes, you read that right, the painting system.

From limbs to torso, and even all the ** that you carry, almost every part of any body in "Unrestricted Machine" can be painted, and players can choose a variety of favorite colors to paint their own body from head to toe, or from head to toe.

First test player livery.

You can choose a protective color like dark black or grass green, with some buffs that might have a psychological effect, or you can choose a classic blue and white color scheme that pays homage to some of the body's classic enough.

First test player livery.

Or simply choose the highest art form "red and green", and put on a "big flower jacket" for your body.

First test player livery.

Obviously, the user group led by "Jiao Lao" will give full marks to this high degree of freedom DIY system. And this point can already be seen from the official production team of "Liberating the Restriction Machine" "Torch Heavy Industry" in the official comment area.

In the comment section called "Joint Research Center", players who have participated in internal testing or have only known about the game have communicated a lot with the production team. And "Flame Heavy Industry" obviously attaches great importance to the voice of players, to take the simplest example, even the name of "Unrestricted Machine" was finalized by this vote and simply adjusted.

To be honest, judging from the content of the game I have experienced so far, the overall gameplay of "Limit Solver" has tended to take shape, and the focus of the production team's next work is obviously linked to more modes of the game, specialization of the body, and even more cool machines in the future. And these contents belong to more long-term operations.

Only the current game content, "Limit Solving Machine" is enough to bring players a hearty mecha battle, and this experience of controlling mecha for action combat, those detailed to the "Z-shaped movement" operation method, is obviously very different from other works of the same type.

If you are a senior "glue guy" player, I believe that after the TGA broadcast, you have been paying attention to more content of "Unlimiting Machine", such as the actual machine demonstration of the update of the official account of Station B, and this manuscript about "Unlimiting Machine".

But if you are an ordinary player who has only watched a few robot animations, such as the popular "Gundam" series, or the unpopular ones such as "Iron Man", "Gear Warrior Electric Boy", or even "Fruit Treasure Special Attack" or "The Adventures of Lolo", you just have some longing for the mecha theme and have not experienced similar mecha battle games.

Then, in the future, when "Limit Breaker" is officially launched or open beta, it may be the best time for you to experience mecha battles for the first time.

To put it another way, it's "the first mecha battle for young people".

We'll have to wait and see.

I understand it too well.

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