Changing routes: Going from one line to another, such as from the middle to the bottom.
Mending the Knife: Take advantage of the minion's dying, hit him one last time, and the system will reward you with extra gold.
Economy: The game interface is composed of a line, a dragon, a river crab, a human head, and an assist.
Red Open Blue Open: Red Open means that the jungler goes to play the red buff first, and the blue open is to play the blue buff first. (Some might say what's the use of knowing this?)If he's red, doesn't it mean that he's going to the next road to catch people after brushing a circle of wild areas!)
Dragon control: refers to the fight of small dragons and big dragons (tyrants) to brush the wild: to fight the jungle and fight their own wild monster development.
Drop point: In mid-to-late team battles, you go alone to lead the line, or you are far away from the team, or you are found to be squatting in the grass, resulting in a small number of people in the team. (Because the resurrection time is very long at the moment, if the other party seizes this period to force the group, you will probably lose).
Forcing a group: refers to the behavior of the dominant side pressing the tower and forcing the inferior side to fight with them. (Generally, after beating the dominant tyrant, the group is forced).
Dragon Regiment: Fight in the home of the dominant tyrant
Starting a team: Someone in the team has handed in a mandatory control skill to trigger a team fight. (Generally carried out with assistance, such as the Bull Demon Zhang Fei Master Luban).
Stuck line: An auxiliary behavior, which refers to blocking the lane with your body and letting the creep hit you, but you don't hit it. In this way, the creeps will not enter the tower, and they can wait for the resurrected archer mage to come and eat the money.
False Vision: (Based on the fact that the other party will look at the minimap to send a signal) Let's say you are a mage, and you go from the grass to the top after clearing the line, and you need to signal the top lane in his eyes, but you can go around the grass and come back to the bottom of the road, so that you can be surprised.
Hidden vision: You don't appear in the opponent's heroes, lanes, or towers, and stay in the blind spot without the opponent's vision. (Xi Shi and Zhang Liang need to use it).
Visible Vision: Seen by the opponent (in towers, enemy lanes, or in the field of vision of enemy heroes).
Squatting: It usually occurs in the grass and the middle lane, which refers to staying on the opponent's path, waiting for the opponent to come and kill in one fell swoop.
Anti-squat: Refers to a teammate going up to clear the line, and you help her reverse squat in the grass. It is possible that the enemy hero is crouching on your side shooter, and you are crouching as a jungler archer back.
Hero restraint: (in the case of the same technique, restraint due to skill mechanics) such as Jia Luo, Lu Bu Diao Chan is good at fighting Chang'e, Chang'e is good at dancing, Sima Yi and all heroes without blue stripes, Wan'er is good at fighting Diao Chan. Jia Luo Ming Shiyin restrained Mark and Yao to a certain extent.
Grabbing: Refers to quickly clearing the middle lane, and then you can go to other ways to play the rhythm.
Rhythm: Generally mastered by the most powerful person in the team, if the jungler is strong, then the other party is led by your nose, you push the tower and they go to defend the tower, you force the group they can only bite the bullet, this is called mastering the rhythm, mastering the direction of a game.
Difference in numbers: Someone from both teams is killed and drops points, resulting in four dozen.
Five, three to five situation.
Double C Mutual Protection": Mages generally have control skills, if the opposite side comes to fight the archer, you can protect him and control the opponent's assassin. If the opposite side comes to hit you, the shooter can provide damage, killing him before the opposite side kills you.
Announcement: Inform your teammates of the opposite position through voice or text signals in the game.
Lane Crossing: When helping a teammate kill the opposing hero, join her in capturing a new wave of lanes. In this way, our soldiers will quickly reach the opposite tower, and the opponent's hero will be resurrected and will miss the army when he comes to the line!