I just saw a statistic that said that China's game market revenue exceeded 300 billion!
This could be a memorable, milestone stat for the gaming industry!Bosses in the industry may be staggering and celebrating each other.
300 billion, what does it mean?
For industry bosses, it means that the game industry is booming, and the game industry is in spring!
As a parent, I couldn't be happier or even a little angry when I saw such data!
Looking around, how many families and how many children can't extricate themselves because they are addicted to mobile games?
Looking at the Internet, how many families and how many children are fighting and killing in the virtual world because of mobile games, and finally being isolated from the world?There have been overwhelming cases on the Internet, how many families are in pain because of their children's addiction to games!When the industry celebrates 3,000 incomes, does anyone pay attention to these families, these children?
In the past two years, whether it is friends around them or what they have seen on the Internet, most children, and even adults, have become anxious, depressed, no longer go to school, no longer work, and completely enclose themselves in game phones because they are addicted to mobile games.
Many people are asking, doesn't the state have relevant management measures?But looking at the children and families who have problems, which one is implemented in accordance with the regulations of the state, minors, should stay up all night, should stay up all night, there are no restrictions on everything, and the supervision of the state seems to be in the game here, it has become a joke!
I don't know how many families, how many children, are still stuck in the quagmire of the game and can't extricate themselves, when they see such glamorous data,Why do I suddenly have the illusion that "Zhumen's wine and meat stink, and there are frozen bones on the road"!
The income of 300 billion yuan may represent performance for the country, society, and enterprises, but for ordinary families, it means that countless children are using their youth to contribute to the game industry.
I would rather see that under the supervision of the state and with the full cooperation of the whole society, the game industry is developing healthily and benignly, rather than see such cold data!
I hope that the state can take measures as soon as possible to increase the supervision of the game industry and give children a happy and sunny childhood!