Can you believe it!This game, which is called the "Express Simulator" by 16 million players, is actually going to be adapted and remade into a live-action movie?
Just a while ago, the famous game studio announced that its game "Death Stranding" has exceeded 16 million players worldwide, and the studio also plans to cooperate with A24 to adapt and shoot a live-action "Death Stranding" movie.
Maybe you haven't played it, but you've probably heard what players like "Courier Simulator", "Walking Simulator", "Infrastructure Simulator" and others have to say about this game.
The story takes place in the future, for some reason there is a series of unknown substances around the world**, unknown substances block the transmission of Internet signals, all communication facilities are completely paralyzed, and human contact is cut off. In the last days, the lack of materials is the biggest challenge to survival, and in order to solve this problem, logistics companies came into being. The player controls a protagonist who is an employee of a logistics company, tasked with delivering goods efficiently and accurately to the people who need them, and reactivating the communication systems in each area to reconnect and unite the people in their respective cities.
However, this "efficient and accurate" task requirements seem simple, but players have suffered hard: the roads in the game are not as smooth and stable as the roads today, because of the material **, almost all the infrastructure on land has been destroyed, and the protagonist can only walk alone through the uninhabited wilderness, wade through the turbulent river, cross the bottomless cliff and rift, and even face the threat of unknown substances. When the camera zooms out and sees the protagonist alone climbing over a snowy mountain under a strong wind, the loneliness arises from the bottom of the player's heart.
But this loneliness is only temporary, as its producer, Hideo Kojima, puts it: "Connection is at the heart of the game's gameplay. When the player activates the communication facilities and covers the "Cairol Network" in their area, the originally lonely protagonist establishes a connection with people everywhere, connecting dots and lines into a network. From this moment on, the buildings built by the player can be shared with each other.
This means that the moat, which was originally difficult to cross, has become a small mound that can be easily climbed over with the joint efforts of all players. Step into the wilderness and you can see the footprints that guide the way;Walking into the river, you can see the small bridge across the river;At the base of the mountain, you can see the ladders and climbing ropes left by the player. In this "lonely" world, there are already people who have already opened up a way forward, and I can rest assured that I will move forward. And we can also leave our own buildings on the road to help the "couriers" who come here later.
There is a passage in the short story ** "Rope" by the writer Kobo Abe: "The rope and the stick are the two oldest tools of mankind. The stick can keep the best things away, and the rope can bring the good things closer, both of which are the earliest friends conceived by human beings. Where there is rope and stick, there are people. "Death Stranding exquisitely combines the plot and gameplay, and vividly expresses the "connection of ropes", which makes players feel the care of humanity, and at the same time reminds me of a mobile game "Endless Lagrange" that combines the two very closely.
The story of Endless Lagrange takes place after the first large-scale cosmic civil war of mankind, the stargates used to connect galaxies were destroyed in the war, and the "Lagrange network" that once connected most of the galaxy was dimmed, and human beings lived for their own interests.
It wasn't until years after the Great War that humanity finally realized its mistake and finally put its old suspicions back together. In order to rebuild the Lagrange network, the "Weiyang Convention" was drafted and signed, and the pioneers with heavy responsibilities went to various galaxies to carry out "recovery plans": exploring the post-war space relics, repairing the stargates destroyed in the war, and reconnecting the lost galaxies back to the "Lagrange network".
Connection, too, is the key word in "Endless Lagrange". In the story, each pair of stargates symbolizes the connection between two galaxies, and the game also sets up a "Gemini Festival" to commemorate the historical moment when mankind's first interstellar exploration was successful, connecting the Earth and Proxima Centauri, which are separated by 4 light yearsIn terms of gameplay, the "Alliance" gameplay also makes the player's journey smoother: when the player needs to make a long-distance transfer, the fleet can carry out a faster "curvature voyage" through the facilities established by the allies, which greatly shortens the time required for long-distance navigation and eliminates the hidden danger of being intercepted and attacked by the enemy on the way.
The game developers of Endless Lagrange have always been connected to each other. The game production team has always paid attention to the voice of players, actively updated and optimized the game version, and constantly added new content to the game. Recently, the official also held a "Heart Painted Universe" co-creation event, inviting all players to create game commemorative items. Between the players and the players, and between the production team and the players, the "connection of the rope" is also expressed.
A good game is always the most romantic love letter a game developer writes to players. What other thoughtful games do you know of?Or what to expect from the live-action movie of Death Stranding?Feel free to leave your thoughts in the comment area