Don t panic, it s not that bad

Mondo Education Updated on 2024-01-30

Data mapUnfortunately, last Friday's ** was very bad, and many friends scolded their mothers.

It really shouldn't be!It shouldn't be!Seriously not!

One reason is said to be related to the draft for comments on game management. But I always felt that this was definitely not the main reason, and the most fundamental thing was that anything could happen in the current extremely fragile market mentality.

Some friends joked that the current A-shares and Hong Kong stocks have entered the stage of "Wu Zetian is widowed".

Why?

Quite simply, she"Li Zhi (sanity) has been lost".

It's a joke, of course. When it comes to games, I rarely play games, and I hate that others are addicted to games, but I know very well that games are an industry that can't disappear, and the future will definitely be even more important.

In addition, I still believe more in the goodwill of the ** department and the care for the healthy development of the industry, and things are not so bad.

A few dimensions.

First, some management seems to be stricter, but in fact it is more standardized.

For example, in terms of games for minors, Article 39 clearly stipulates the length of the period for minors to play games, as follows:

1) Strictly control the time period and duration of minors' use of online games;

2) Minors should be prohibited from logging in to games that are likely to lead to addiction and have content that is not suitable for minors to use;

3) Strictly enforce restrictive requirements for the provision of paid services to minors, reasonably limit the amount of spending by minors of different ages in the use of their services, and must not provide minors with paid services that are inconsistent with their capacity for civil conduct;

4) Minors must not be provided with account rental, sale, game currency, or virtual items.

transaction services, as well as third-party services such as sparring and playing;

5) Random selection services must not be provided to minors;

6) Minors must not give tips in online game livestreams;

7) The handling of minors' personal information shall comply with relevant laws and regulations;

8) There must not be other online game operations that are detrimental to the health of minors.

Is it strict?I don't think it's strict, in fact, it's all something that's already being implemented at the moment. Moreover, in the entire field of gaming, China's regulations for minors should be said to be the strictest.

Taking Tencent as an example, data shows that due to various protection measures, the proportion of local minors' gaming time in Tencent has remained at a very low level for a long time.

Tencent's financial report for the first quarter of 2023 shows that minors account for only 0 percent of game time and turnover4% and 07%, a significant decrease of 96% and 90% from the same period in 2020.

I always feel that standardizing means that a lot of uncertainty has been removed, which is more conducive to the development of the industry.

In fact, some friends analyzed that after the original Ministry of Culture's "Interim Measures for the Administration of Online Games" expired in 2019, the industry lacked a similar management regulation.

Second, it is definitely not to stifle the industry, but to hope that the industry will develop better.

From Articles 49 to 52, we can see the good intentions of the relevant departments.

For example, Article 51, [Encouraging International Cooperation], clearly stipulates that online game publishing business units are encouraged to explore overseas markets, strengthen international cooperation in online games, promote international cultural exchanges, and enhance the international influence of Chinese culture.

Article 52, [Giving Awards to Outstanding Units and Individuals], also proposes: Units and individuals that have made important contributions to promoting the healthy development of the online game industry are to be given commendations and awards in accordance with relevant state provisions.

They all hope that the game will go to sea, they hope that the game will spread the national tide, and they will also be commended and rewarded, how can the game be stifled?

In this world, games are definitely not just games, and we can't treat them with a game mentality.

At the beginning of this year, the Economist reported that games have become the highlight of the cutting-edge layout of technology companies, and seven of the world's top 10 most valuable technology companies are closely related to games.

Interestingly, some of the biggest names in the tech world, such as Steve Jobs, Bill Gates, Elon Musk, and so on, have been inspired by games.

If you go back to the roots, you will find that, in fact, from its origin to its development, games are inseparable from technology. You know, the first line of "rules of the game"** was used to verify the "thinking" ability of computers.

Moreover, games and cutting-edge technology are inseparable, and the two promote each other and form new social productive forces in their symbiosis.

Michael Levitt, the 2013 Nobel laureate in chemistry and a professor at Stanford University in the United States, has publicly said, "Why we have such powerful computers today, why computers are so fast now, one of the important reasons is the birth of home computers, and the other reason is that young people play video games, without video games, we would not have machine learning, there will be no artificial intelligence (AI) ......."

Chips that we're focusing on today. What's more, it is the hundreds of millions of players around the world that make the chip have a huge market, and it is more directly exposed to more technical needs, and then there is a greater possibility of breakthrough.

Through more open scene connection, game technology is unleashing huge digital productivity in more and more extensive social production fields, creating greater and greater social value.

In a pluralistic society, there must be a plurality of opinions. But one thing is certain, the game is very important, and the key is to manage it well.

Third, after all, it is a draft for comments, and there must be some areas that need to be revised and improved.

It should be noted that this is a draft for comments after all.

There is a saying among the Chinese that an ugly daughter-in-law always wants to see her in-laws. Announcing it is a target for enterprises and the public to put forward opinions.

Looking at the notice of the relevant departments, "the deadline for feedback is January 22, 2024", which means that the industry and society have another month to fully communicate and exchange opinions with the regulator.

And, I'm sure, some of the terms will definitely be changed to make the industry better.

Sure enough, when I wrote here, I saw the statement of the relevant person in charge of the National Press and Publication Administration.

He made it very clear that this draft for comments is based on ensuring and promoting the prosperity and healthy development of the online game industry, and also proposes a series of incentive measures.

Please note:Protecting, promoting, prospering, healthy, developing and encouraging.

He also said that in the process of drafting the draft for comments, the opinions of relevant departments, industry associations, enterprises and other parties were widely heard. Moreover, for the concerns and opinions of the outside world, the relevant departments will carefully study and will further revise and improve.

This is an open and open-minded attitude, and it is indeed caring for the prosperity and healthy development of the industry.

Of course, we must see that in the current market environment, some people's mentality is too fragile, and the slightest change is considered a great change, and the future situation is too gloomy.

If the understanding is not in place, the interpretation is biased, and the market will be "outnumbered"!

I quite agree with Warren Buffett's saying: fear in greed, greed in fear.

The current Chinese market certainly has severe challenges, but it does not necessarily contain new opportunities.

Just the other day, I saw a report on Wall Street with the headline:Foreign investors suddenly made a big splash of Chinese onshore bonds.

What is this signal?

Needless to say, foreign investors are returning to the Chinese market and are bullish on the Chinese economy.

Moreover, we should also note that just recently, many international institutions, including the IMF and the OECD, have raised their forecasts for China's economic growth this year, and they are all optimistic about the momentum of China's economic development next year.

Barnett, the chief representative of the IMF in China, said that China will contribute about 1 3 momentum to global economic growth in 2023, and China's economy will maintain good growth in 2024.

Quite simply, China remains the world's biggest engine of the economy.

What other mega-economy in the world is there in the world with such a growing mega-economy as China?

We must be sober-minded, see the severe challenges we are facing, never be complacent, and carry out reform and opening up to the endBut we must be more determined, to see our huge potential, China's economy will definitely be a phoenix.

But now, no doubt, is the pre-dawn darkness.

Looking back a few years later, we may find that everything is really a bit of a cup of snake, and some things make people cry and laugh.

Crisis is always an opportunity in a crisis, some people see the danger, and some people see the opportunity.

But one thing is for sure, A shares, A shares, really sorry for the Chinese economy and the Chinese people.

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