There are about 1,000 noodle kills. First of all, I want to talk about this game, the beginner and the two games that have been played for a long time. My opinion, when you play around 1,000 games a day, you don't bother with this problem at all. Because you've seen all the boards, you've experienced all the operations, have you ever seen three nights of self-stabbing? I've seen it. 333 Board Day 1 Daytime Game Over, Witch Blind Poison Prophet, Hunter Taken Away by a Knife Witch Have you ever seen it? I've seen it. I also played the board for 20 people in 3 hours.
Pre-huntress white standard 444 slaughter edge board, if it is a group of experienced old acquaintances, most of them are equal to the cards in the play, the fault tolerance rate is only one knife or one or two votes, for example, you can refer to a few years ago there was a peach between the fingers of the Shen Tu buy buy mention anyway a vote of the folk master, I am quite impressed, you can understand the words you know that people are playing cards, the fault tolerance rate is only one or two good votes, the werewolf win rate is very low, you have to limit the werewolf play, then really the wolf don't play.
The werewolf has a high winning rate in the novice game because the good people can't figure out the identity, and the logic of the dead plate throws the pot, most of the wolves ordered by people are wrong, and the werewolves as long as they dare to tie up the ticket, it is very easy to win, after all, the wolf perspective teammates are very clear, give you two good people to open the sky eye card, you can't rush the wolf, 444 standard board, the werewolf can pull two votes, and you can basically default to the ticket rush. Unless you wolf the knife is crooked to grandma's house, it is difficult for good people to win.
The logic of the speech plate is not to tell others the situation on the field and analyze the situation, but to canvass for votes. I don't care about the situation on the field at all, I only care about the one or two votes I want to pull, what they like to hear, what they like to hear, what they like to hear, what positive and negative logic is nonsense, if you get a vote, it is a good speech, and if you can't pull it, you will speak badly.
All the dirty fighting methods in your mouth, the face-to-face fighting, no one cares about them at all. Of course, the premise is that your own identity is more accurate, and you can't get good people to vote for good people, but for good people, it is better to vote for good people than to vote randomly, and it is better to vote randomly than to abstain from voting.
Finally, I will give you a little trick.,The entry bureau is very easy to use.,You can experience it yourself.,If it's a face kill.,Two prophets jump.,Send gold water or check and kill but where you have a finger pointing to a position.,Or say that you go to the house instead of directly reporting the number.,Basically, you can directly mark the wolf and jump.,The logic is very simple.,Think about it.,The premise is that God is professional.。 There are many details about the method of identifying the wolf that jumps out, and it is all empirical.
This game,Werewolves can speak very sunny,Very much like a good person.,I've rarely seen it.,It's hard to do it no matter how much you play.,Unless you can deceive yourself.,Otherwise, the state of a good guy and a werewolf will always have some differences in details.,Especially when everyone is full.,It's hard not to make mistakes.,This mistake doesn't refer to a logical error.,But the state you show is wrong.。 Canvassing is the core of this game, and it doesn't matter what other operations are.
First of all, as mentioned above, self-knife is a very normal, and it is also a very old werewolf killing game, you go to the werewolf killing game or variety show to watch, basically there is no idea about prohibiting self-knife, or despising self-knife, isolate self-knife in daily games, despise self-knife, why bother? Some novice players think that their own knives are dirty, so why don't we play this way when we play Werewolf ourselves?
Why do you think so? For example, after the murder in ancient and modern China and abroad, there are fewer ** who take the initiative to dial 110 to try to get rid of their suspicion after committing the crime? Or do you leave a scar on your body after committing a crime, and so on, and what is the difference between the self-knife killed by a werewolf? Do you want to scold those ** dirty? Scold them for not being able to play? The werewolf itself is a character in the ** camp of the werewolf killing game, so it is natural to make all kinds of ** operations.