Glory of Kings The pace of balance adjustment is accelerated, and the imbalance factor is difficult

Mondo games Updated on 2024-02-10

I don't know if you have a feeling in recent months.,That is, the frequency of hero balance adjustments is getting higher and higher.,It turns out that there may not be a few balance adjustments in a season.,Now there are balance adjustments online almost every week.,S33 Season There are three changes to the jungler knife alone.,In the past, the changes to the jungler knife were all once a season.,This kind of thing has a greater impact on the version.,It's rare to go online directly in the minor version.。

What can we see in this signal? The official pays more and more attention to the balance of the version, and the frequent adjustment is to keep polishing the version and make the version closer to the better. Old MOBA players all know a very classic saying, that is, a generation of versions and a generation of gods, there is no completely balanced version in this world, it is impossible for all heroes to have the same strength and appearance rate, it is too strange. Balance is to ensure that all hero equipment and so on are within a controllable range, and no hero is much stronger than other heroes, which is considered a more balanced version.

And the balance of the version needs to be constantly polished, keep groping, no one can accurately predict what impact a change will have on the version, many times the rich creativity of players is breathtaking, such as a previous corona change, a piece of physical equipment made Xi Shi rise, this kind of case is many, version changes affect the whole body, frequent version balance updates, slowly polish to make the version more and more balanced is the right way.

In addition to the acceleration of the pace of balance adjustment, have you noticed that the pace of optimization and upgrading of unpopular heroes has also accelerated, and the balance adjustment is more about the emergency cooling of overly strong heroes, and the collective change of a strong or weak group. This is more about stabilizing the strength of the line, and the optimization and upgrading of unpopular heroes is to raise the lower limit up, hoping to let these heroes lean on medium strength, and the rhythm of the upper and lower hands will be faster, and the balance of the version will progress rapidly.

I don't know if you have found it in recent seasons, the version rarely appears some overly strong heroes or gameplay, and it will not be optimized for a long time, and the whole version is more balanced than one season after another, and the balance in some general directions is getting better and better, such as the status of the middle lane is gradually too high, the three-way army line intersects at the same time, and the first few minutes of the jungle knife eat the line regardless of economy, etc., this is groping to try to achieve the balance of various positions, this road is very difficult and time-consuming, Fortunately, the pace is getting faster now, and future versions will definitely be more and more balanced, so that everyone's game experience will get better and better.

Related Pages