Author: Colg Big Orange Meow
Since the opening of version 110, the consumption demand of the entry growth system has decreased, and the income of gold coins has continued to expand, resulting in a "sharp drop" in the "gold price", and many brick movers have complained of misery.
In order to maintain the "gold price", the function of "diminishing returns from moving bricks for multiple identical occupations under the same account" will be launched. For this feature, the hanbok has been launched for many years, but the national server has not been updated.
What does the "diminishing return" rule look like for the same profession? Take the hanbok for reference.
Under the premise of the same account, when the same class consumes 480 fatigue points, the income will be reduced by 40% for the first time, and then by an additional 5% for every 160 fatigue points consumed, up to a maximum of 75%.
Under the income limit, reduce the probability of monsters dropping items, reduce monster dropping coins, reduce flop gold, and reduce the probability of flop producing items!
In addition, the function of "Decreasing Returns on Moving Bricks of the Same Profession" is limited to the White Map and the "Storm Ghost City", and the Balanced Arbiter Abyss, Regimental Based, Legion-based, Advanced Male, etc., will not be affected.
This is good news for most players, after all, there are very few players who only play a single character. There are also players who are happy to play with multiple classes of the same class, and feel that this is simply unbearable.
Most players are optimistic about this change, believing that it will actually increase the game experience.
So do you think that the diminishing returns of multiple identical occupations on the same account will affect your "normal" brick moving?