The script kills Black Flag after playing

Mondo games Updated on 2024-02-17

July 30, 2023, 13:00-19:45

Role: Su Wan'er.

After playing, I finally understood why the rating was so low, and the shortcomings were too obvious, which made it easy to only remember the shortcomings after playing, and forgot the advantages, and there is also a problem that this author should like the movie Pirates of the Caribbean series very much, but this reference is disgusting, imagine that Journey to the West is so familiar, if you set up the white bone Jingbao Tang Seng to go to the Heavenly Palace to get the Tao Te Ching, wouldn't it be a bit too nonsensical.

Let's talk about the good side of this (at least passed):

1. The props are well done as a whole, and the maps, cards, and operation boards are remarkable in terms of quality and art.

2. The mode of early naval warfare is also relatively faithful to reality, and the ocean current, sea state, weather, ship design, gun position planning, ship inertia and so on are designed.

4. The game mechanism actively introduces new modes, and the mobile phone logs in to the applet to conduct the best treasure hunt.

5. Some backgrounds are suitable for selection of materials to ignite passion.

Let's talk about the worse side (it's not just a matter of almost passing, it's far below the passing mark, so it's relatively obvious).

1. The plot is boring, lacks emotional investment, lacks ups and downs, lacks the relevance between the characters, and has a general running account, which leads to poor performance quality in public and private chats.

2. The character props in the props are not conspicuous enough, and the actual display method of the terminal store is not considered, etc., resulting in the player's special need to find himself first, and then find the role of other prop representatives in the fighting link, and then make a judgment, which invisibly drags down the rhythm and experience (this is the only one that is bad among all the props in this book, but this prop is used at the highest frequency...).

3. The design of CP does not play a practical role, like there is for the sake of being, chicken ribs.

4. There are hard injuries in every link from rushing to answer, gambling boats, treasure hunting, answering questions, and fighting. The overall flaw is the lack of novelty, the small game is enlarged to the big game, and the lack of a sense of combat push; The previous mini-game does not consider the actual operation, resulting in a poor sense of experience, such as the lack of fairness in the rush to answer the link, and the handicapped player can basically give up directly (after all, the script killing is not a sport, and the design that focuses too much on behavior and gives up the brain is difficult to be recognized by players, just like it is impossible to let an otaku go skiing, and the otaku praises it is really fun); There are actually things designed in the gambling boat link, but the difference between the rich and the poor in the final profit is too large, and it may be better if it is changed to 1 to 4 to get different rewards in order; The treasure hunt is new, but without taking into account the use of mobile phones, the variables have also increased, such as whether the environmental signal is sufficient or sufficient, whether the player's mobile phone has sufficient power, etc.; In the answering session, because of the questions written by the plot, although the answers are rewarded, without the foreshadowing in front, it becomes a process; The fight design is good, but the surprise is ruined by the small mechanism in front, resulting in a lack of excitement for everyone in the final link, and the awakening effect is not balanced enough.

5、On the question of whether there is a character in prison,There is such a problem in the book itself,But we also have to take into account the actual situation of playing in the same car.,There may be some cars that no one experiences jail time when they're happy.,Some cars are aimed at whom.,Whoever can get off the field in advance and swipe their mobile phones or go home.。

6. In addition to these small problems, there are also some minor adjustments to the benefits and balance that need to be solved, otherwise the points that these players focus on will be infinitely magnified if they are not done well.

Give some tips:

1. Redesign the balance of the game, including benefits, effects, plot tendencies, etc.

2. Either strengthen the cp or delete it.

3. Redo the previous mini-games, disassemble the rules to be familiar with the final fight into several post-packaged mini-games, focus on joy and benefits, and let players understand the rules of the final fight through the previous mini-games, so as to ensure the smoothness of the final fight.

4. Delete the mermaid setting, the current setting is too unnecessary, there are no bright spots, and there is a suspicion of piling up content.

5. The props add the concept of hitting the head, so as to increase the original impact design; The concept of front cannon and rear cannon has been added to the item (but the damage effect is much lower than that of the gunwale), so as to increase the variety of the ship's attack; The props add a lever design to increase the effect of broadside combat; Delete the current two-masted, three-masted, four-masted... and other designs, changed to net shuttle boats, eagle boats, chain boats, sub-mother boats, fire dragon boats, red dragon boats, cangshan boats, wheel boats, sea boats, fortune boats, centipede boats, etc., without emphasizing the level of the level, the player uses resources to configure, and then uses tactics to use the ship and team combination.

The above is the feeling of this book.,It's not easy to write a war-themed book.,But it's pretty simple to write a passing grade.,After all, there's a lot of historical material to learn from.、Mining.,Black Flag didn't make good use of these resources.,It's like a hasty book and like a novice book (but it's interesting that its structure is standardized.,But its content and focus are confusing.)。

The whole book is expected to be 6 though5 hours, but more than 65 hours, but really not worth 65 hours, with a tight rhythm to cover up these problems, 45 to 5 hours is sufficient.

In the end, this is not the so-called famine, there is no need to rush if you don't have a hobby, and the passion of looking forward to the background of the naval war era is a great voyage memory.

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