Why is the strength of the new heroes of Honor of Kings extremely excessive?

Mondo games Updated on 2024-02-11

It's simple, because no one plays if it doesn't go over. The new heroes have actually started long ago, from the beginning of Lan to fight five, the new heroes behind are more or less mechanism monsters or three-body people, Zhao Huaizhen ° just came out is also an over-standard monster, and now they are almost weakened into primitive people, Ji Xiaoman "is still over-standard, dominating the confrontation road, a set of small combos basically has to die if anyone comes, and the recently new Haino and Doria, Hainuo's middle lane itself has a high damage, and two or three skills can take away the shooter in the later stage.

If you take the confrontation road, you can also become an immortal god of war, and in the case of a meat outfit, it's like a zombie, and you can't beat it, Doria's "Although it's an auxiliary, but its own ultimate has the advantage of refreshing other heroes' ultimate, with Lu Bu's invincible effect, a team battle, Lu Bu's two ultimate, I think Lu Bu can't play if you don't win this team battle." The goals of the king's planning are all very clear, the new hero must exceed the standard, first fry the heat, sell some money for the associated **, and wait for a week or two to cut the value, at this time** is almost bought.

Why do you think the new hero is so **, is it a planning mistake? In fact, this is all deliberate, I remember when Yun Zhongjun first came out, he was invincible, the ultimate could not be selected, and a skill hegemony rushed forward and controlled, which caused great dissatisfaction. Tianmei staged a funny drama to punish Yun Zhongjun for the production plan, and also said in the updated text that the plan had been punished, and the hegemony of a skill was cleared. Who can't see how clumsy their funny acting skills are!

Version update on the new hero, is it just a planned thing? There is no such haphazard thing about Internet development. I've been an Internet product manager for a few years, and it's a job to work with game planning. I can say very responsibly that when the clever game planner gives the new hero the skill value of the mechanic, he can roughly know what the strength of the new hero is in the heroes, and I am like this, the new hero just came out and can understand the strength of the hero by looking at the mechanical skill value first.

After the game planning and production is completed, let all colleagues come to play with each other to experience, communicate with each other, and also clearly understand what the intensity is. What else does this need for the experience server to be officially launched, and it takes a long time to look at the data to know the intensity?

The new hero is seriously exceeded, so that people have the urge to play and buy, and sometimes** not keeping up does not mean that it is not for profit. The launch of new heroes can keep the game active and lay the foundation for future releases. At that time, the main mechanism of the invincible Yun Zhongjun was to break through the hegemony control plus could not be selected, and now the new warrior heroes have each other, Ji Xiaoman, Yalian, which is not, and there is more high blood recovery ability and high damage.

Even the shooter Lesio has escape skills. Zhao Huaizhen's breakthrough hegemonic body control plus high damage and high blood return have it, there is no one that cannot be selected, but there is a high amount of injury-free, and his control is still the control of pulling people from a distance, although it is not as far as Zhong Kui, but the speed is fast and the rush is too convenient and stable than Zhong Kui's pulling people, and it is basically accurate to pull a person.

I can foresee the heroes coming out later, warriors: hegemony, rush, control, unselectable (or high damage exemption) must have, and the old hero will have one that is incredible, and these mechanisms will definitely be there, which ensures the absolute strength of the new hero. There will be no skill damage immunity, this is exclusive to the Diao Monkey, otherwise the impact on these two ** darlings will be too great.

I remember when Su Lie first came out, his attack was strong, with two blood bars and thick blood bars. Players who love to play Shooter are complaining, saying that the current shooter experience is not good, and everyone will die. As a result, this is how it is operated in the updated version of TiMi, it doesn't matter if the shooter is killed, I will enhance the shooter's output ability, so that the shooter can defeat them faster. Su Lie beats people and hurts, and I reduce his health bar a little so that people can defeat him faster.

Changed to a new version of the viewing mode.,If you want to watch a friend, you need to click on the selected friend from time to time.,This increases the operation and improves the activity.,Probably Tianmei planning is smug for this revision.。 The question is, is there any benefit to this kind of operation? In my opinion, creating problems for users is a very bad statistic, what is there to be proud of!

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