The so-called mix,It's not that I'm obscene under the tower.,It's called a mix if you don't die once.,But it's to say that although I don't have any advantages.,But the person who can make me counter can't get up.,No matter who is on the other side.,You can only be a tool like me.,After figuring out this concept, let's analyze the follow-up possibilities Generally speaking,Each game system will try to make the strength of the two sides equal.。
Ability means that there is a probability of meeting the opposite big daddy, and then make the opposite big daddy the same as himself, become a tool man, then this ability is actually very terrifying, as long as each game starts, the subject can understand the position of the opposite big daddy, and after communicating with teammates, selectively go to the line, basically win more and lose less, and the rank will not be low.
Because there is also a law of cause and effect, "every one can be a bastard". According to the ranking of strength, it should be the thigh of crazy c, the bastard who is strong when he is strong, and the bastard who is not weak when he is weak, has already blown up. Among these three people, their thighs flew up by themselves, lost the grievance points, and won with a burst of satisfaction; Bastard doesn't fry anyway, you want to c you go to c, if you don't c, then I'll play normally, I can win you nb, lose I won't stick to the pan; The little genius lost the "teammate real dish" and won the "opposite real dish".
The first thing to do is to define "bastard" before we can move on. Do you really think bastards are weak? The bastards are at least medium or above, and what are the weaker than the "bastards", pits, vegetables, onset diseases, advanced stages, access to the network, hard-mouthed, inventive, delirious, network cards, computer cards, mouse without power, keyboard with few keys, chairs low, desks high, cold weather, hot weather, power outages, ......
The strength should be at least 50% of the corresponding rank, understand the basic points of the line, and be proficient in anti-pressure skills such as "hearing experience", "fighting one with the defense tower", and "hanging up the second tower"; There is a little basic consciousness such as "exchanging blood", "seducing", "shaking people", "stealing development", "tower knife", "balancing the situation of the military line", etc.; It is not required to master offensive suppression skills such as "pressing the line", "pressing people", "grabbing people", "killing", and "crossing the tower". Have a good attitude and don't scold back;
There is no murderous intent; Do not fight for the courage of the horseman; Do not seek merit, but seek no fault; The advantages of other roads do not swell, and the advantages of other roads are not affected. If you want to win, you should actively obey the thigh command of the team, and you should report the group and go alone. The hero pool should be deep, good at all positions, and the heroes of Opgg's previous T3 should be able to come out. On the road, you are only allowed to play with controlled meat (Stone Man, Orn), take the middle lane to play with control and clear the line and not die easily (Grasshopper, Galio, etc.), go to the jungle to play with meat with control (Prince, Zack, Pig Girl), and go down the road to output simple and violent functions (Sivir, Ice, Bounty).
Don't mess up the thighs with the assist, choose a cat to hang or an alchemy baroness. Except for the lower lane, which is theoretically not good to bear the output position to the bastard (although there is nothing bad), the other way out of the bastard, invincible, and then Tian Ji horse racing, with our bastard against the enemy Xiaodai, and then send our thigh to dry explosion on the opposite side. Recruit a few more thighs, fierce c, and small generations: Playing the top single requires strength to be able to dry through the line all the way, and can also expand the results of the radiation field and other roads.
The development of the pressure is not wrong, the consumption of the opposite tower does not resist the tower, the soldier pile A does not resist the soldiers, and the opposite side shrinks the two towers into the wild area. Jungler comes to kill two in 1v2, one can run in three packs, and one can change in four packs; Proficient in all kinds of single-belt heroes and heavily armed soldiers, dare to fight in a group, and be brave and resourceful in a single belt. To play jungler, you must be able to plan a jungler route, and at the same time fight the opposite jungler; Will flexibly adjust tactics, teammates have thighs to give priority to liberating the thighs, Ueno linkage and midfield linkage lower lane four protection one is proficient in various tactics;
Proficient in the wild core gameplay, teammates can blow up themselves and be independent. To control resources for resources, fight punishment, dare to grab the dragon, guess the location of the opposite jungler on the map at any time, it is best to hang up the opposite jungler. Play the middle single to be able to fierce C can support, eat soldiers and kill to support three correct. The lane is in accordance with the requirements of the order, and the support is in accordance with the requirements of the jungler.