Why is Genshin Impact s event design getting more and more PvP?

Mondo Social Updated on 2024-02-12

A total of 6000 points, as long as you don't hang up, a stable 900 points, and there is no hang-up penalty, failure penalty, ranking rewards, various ranks and win rates, and the final rewards are exactly the same model. Call it PVP? It is recommended that you play more kings.

As a classic saying goes, to the effect that when you want to overthrow an old order, you must think about how to build a better new order, otherwise you will be a **. Take pvp as an example, many people like this kind of competitive gameplay, many people don't like it, don't say "pvp disgusting" when you give feedback, it will offend the people on the other side, and it is difficult to achieve the goal of all kinds of spraying. You say, "The distribution of rewards is unreasonable, just put the rough before 2000 points, and then the mine and experience book will do". You say that "the guaranteed score is too low, and the competition is not as low as the score of others, and it is difficult to get full rewards, which seriously affects the game experience".

It doesn't matter if you want to play like this, you can get rewards if you hang up. Take the last card collection activity as an example, my suggestions are "the activity time is too short, if you don't do it in time, you will lose the reward", "it is recommended that the negatives should not be refreshed every day, and make it a cumulative system", "the daily refresh activity should remind travelers at the beginning of the event, you can use eye-catching font reminders on the event interface, or you can send an email to remind you that the event will be completed as soon as possible, instead of reminding you when it is about to end". If you abuse at the beginning, you will fall into the disadvantage at the beginning, if you gently remind you, and someone gags, then what ingredients are self-explanatory, normal people can understand it.

The difference between the Lantern Festival and the previous version of the event is actually one more and one less.

I'm not a big fan of pvp, but Genshin Impact is an online game. It may be that the data from miHoYo shows that there are quite a few players who like activities with a bit of a PVP element.

Specific to the event, although there are elements of PVP, the intensity is really not too high, you can also use it as a stand-alone, there is no need to care too much. This kind of is probably the same as everyone getting together to play cards during the New Year, just for fun. The real PVP has to be the concave leaderboard, FPS, MOBA, and eating chicken. This pvp element in the event is indeed not much different from nothing.

And I have the impression that when the event is almost over, there will be robots inside. Anyway, as long as this kind of activity is not too frequent and the rewards are easy to get, then I still have no objection.

I also don't like PVP activities....I tried the online game of this Lantern Festival, but I felt bored and a little uncomfortable, so I haven't finished the task yet....Maybe it's because I just like to play Genshin Impact as a single-player game.

The last time I put the ball, since I found out that I could jump, I started to eat four ways by one person (caused by not reading the manual), I feel that this pvp is very good, but the loading is too slow, and there are too many refugee-level equipment.

I really found out that Genshin Impact is the first game for young people. It's hard for me to understand how a game that doesn't have a ladder leaderboard, players don't rank, and doesn't actually win or lose is classified as PvP. The V in the middle is not the V of VTB. According to this logic, is Monster Hunter also a pvp? In the future, it is better to come up with a new type called PLP, L is the meaning of link, and it is worthy of the name.

Players who don't like PvP play deeper and like to consume the content of the game itself. PvP players prefer to play with real people, they are easy to get out of the pit, so some pvp mode needs to be played to prevent them from going offline too quickly.

Every time you open the upper limit of 2k steadily, every time you hit it seriously, it's 1k3, and it's 1k, no matter how you play, it's two. In summary, the excitement of pvp is retained, but there is almost no disgusting to any player, which I think is an improvement.

Out of Online Events: Why are Campaigns Increasingly Geared towards PVP? Difficult Challenge: Why are the activities getting more and more aggressive?

Out of the mini-game activity: how to evaluate the activity copy 4399? How to evaluate a new activity that is deliberately disgusting? By the way, the earliest PVP events are all the rage 1Version 5 was launched for the first time, and I don't know how the so-called "more and more" statement was summed up.

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