While the wait for Elden Ring DLC has been grueling for FromSoftware's most loyal fans, the studio is actually pushing out triple-A games at a breakneck pace, considering that FS makes a splash with every release.
The key to success, Miyazaki says, is a well-managed studio full of developers who are tech-savvy and committed to success.
I don't know if it's a great secret or not, but overall, we just have a great group of people who love creating these games, and I think you could say, they're good at making games. He adds, "We were able to understand what we wanted to make very quickly and were able to make those decisions early in development." We were able to iterate, we were able to leave things on the chopping board. We were able to take ideas and move forward at a rapid pace. We were able to make changes quickly and quickly decide on the type of game we wanted to make. ”
Some of Miyazaki's comments in a recent interview made FromSoftware's attitude toward employees clearer indicated, and he was asked about layoffs in the gaming industry. "With this struggle and the current state of the game industry," Miyazaki said, "I think it's time for us to continue to grow, continue to develop these talents, and continue to release these games." ”
It's easy to see that retaining experienced developers in the post may help keep FromSoftware's games in tip-top shape, especially for a franchise like Dark Souls.
From its humble beginnings as a developer of niche cultural classics, FromSoftware has come a long way to become the premier game studio in the world today, but it seems that the company itself knows how it succeeds.