Fantasy Journey to the West Ten years ago, the single opening and raising number strategy is as popu

Mondo Social Updated on 2024-02-29

When it comes to the gameplay of Fantasy Journey to the West, many players may find it difficult now, after all, the point card is not guaranteed. But to be honest, it is true that a single player can't make money for five people, but for some experienced old players who open a single number, there is still an opportunity to make money. Some of the 10-year-old single-opening number raiders are still popular today, as long as you are not too lazy, you can succeed. This time, I'm going to introduce the 155-level Dragon Palace single open number gameplay.

First of all, you must complete two rounds of division missions every day. After all, after two rounds of division tasks, you can easily earn 30w of income, and it usually only takes 20-25 minutes to complete. This is a weekly or monthly way to reward you with a generous Reserve.

Solitaire players can lead their party through daily quests, such as ghost hunting quests. This gameplay has existed since the beginning of Fantasy Journey to the West, and it is still the mainstream gameplay. Usually, a level 155 character can earn about 50w in ghost hunting for 1 hour alone.

Maybe many solo players will think, should they go to play a drawing or dart next, right? In fact, it is completely unnecessary, you can use the trumpet to brush the master-apprentice task. After brushing the two trumpets, you can get about 20w in cash, and 25 minutes is enough to finish the two trumpets. In less than two hours, cash receipts can reach more than 100w, and there are other profits, not only reserves.

For solo players, it has become relatively easy to keep point cards. Honestly, if you don't learn some support skills to keep the point card alone, it won't be interesting, right? Click on a level 140 cooking skill (required), in addition to keeping the point card, you can also get a small income, and your physical strength is pure profit.

Whether you're doing a mentoring quest or a master-apprentice quest, you must always pay attention to the world system. If there is a situation in the kindergarten, be sure to catch the baby immediately. After all, the value of a superlative baby is very high. Now there are more and more demon refining players, no matter how many levels the baby has, as long as he has multiple skills and high qualifications, he doesn't have to worry about not being able to sell well** (it is very common to put 5 zoos in 1 hour at night, and it must not be missed). After you get 10 babies, just open a few trumpets to practice to level 30, and then set up a stall to sell them.

If you still have free time, you can try to do the running ring task, it is very cost-effective to run the baby ring with the good and evil points obtained by the apprentice. Usually, a week of brushing the master-apprentice task is enough to run a round of baby rings, and about 4 rounds can be easily completed in a month (basically no need to buy rings). Hardworking players can also bring a small tower sweeper to brush good and evil points.

Finally, for some solo players who like to dig maps, you can go to the map yourself and then dig it yourself. Anyway, the physical strength is sufficient, it doesn't matter if you consume point cards, how much you dig is pure profit. Spend 3-4 hours a day, and the income is still quite considerable in a month.

These ten-year-old gameplay lessons are still valid today, and the main thing is to stick with them. Hotspot Engine Program

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