The matchmaking mechanism has become a king glory killer move, which is too fair, because it has bee

Mondo games Updated on 2024-02-19

When it comes to the matching mechanism, I believe that the first thing that many players think of is the elo mechanism, the reason why this mechanism is remembered by players is mainly because of its unique ability to "keep people", many friends are deeply affected by it, especially for the upper party, the upper score is like falling into a swamp, and you want to work hard to pull out, but you will find that it is sucked tighter, so that you are deep in it little by little.

It is precisely because of this phenomenon that many players will choose to "rot" when facing the elo mechanism. However, in fact, the original idea of the elo mechanism design is still very good, the principle is to integrate the player's recent game data, and then balance the overall data of the two sides through matchmaking, so that the win rate of both sides is close to 50%. The upside is that this matchmaking method limits the behavior of "boosting" in the game.

At the same time, it can also take care of the game experience of those players who play relatively averagely, but it also ignores those who want to score points, especially this kind of MOBA team competitive game, which is easy to stimulate people's desire to win, so from the results of the results, it is really successful to control the overall data of the individual at about 50% of the winning rate, and it will also imprison the public in a certain position and find it difficult to extricate themselves.

This has led many players to attribute their winning streaks or losing streaks to the elo mechanic. In fact, Honor of Kings has announced the abandonment of the ELO mechanism a long time ago, and now the matching mechanism is even more advanced, the matching system will not only match according to the analysis of the players' recent battle data, but also make corresponding cross-stage matches in the face of players with too high data of the same rank.

And the algorithm is not just like the previous ELO mechanism to see the players as a whole analysis and calculation, with the current computing power, it can be completely realized to implement the data analysis on everyone's head, and the matching will also be matched according to each person's data, so as to prevent the two sides from losing the game due to the disparity in strength in the whole game, which will affect the game experience.

From the current point of view, this matching mechanism is still very fair, which is also the result of 8 years of precipitation of Glory of Kings. But there are still players who will experience consecutive wins or losses, which is actually more important than the problem of matchmaking mechanism or strength and status, maybe the state is very good when the winning streak is at that time, and the matchmaking system will match your data analysis to more powerful players, but this phenomenon will occur if there is not so much state in this game.

Personal opinion: After 8 years of precipitation, the matching system of Glory of Kings has gradually improved, the current matching system can be said to be very fair, and the strength of the two sides is also very close, of course, it does not mean that the matching system of the king has no shortcomings at all, but relatively speaking, it is very fair, and the official also promises that players will not win a game or lose a game or kneel after a winning streak because of the matching mechanism.

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