In the previous life, he was the red knife boy of the outer ring of the dragon gate.
Those who deceived him and insulted him, turned the blood into nothingness, tortured him with real silver, drew their swords and hurt him, tore him apart with the moon, and abused him with the leaping waves.
Reborn I, he is reborn as a demon who kills people without blinking, and he wants to drag all those who have humiliated him to hell.
On that day, he rose from the ruins with a flaming blade in his hand.
On that day, the blood flowed like a river, and Rhode Island was crushed.
On that day, there was no longer any distinction between the guards and the reloaded, only the dead. On that day, the name of Brother Red Knife resounded throughout the integration movement!
I only promised in the outer ring, and I hit hard in the city. Thirty years in Hedong, thirty years in Hexi, don't bully young people to be poor!
The coolest online article in 2019, the counterattack history of ordinary miscellaneous fish, produced by Eagle Horn Network, "Rebirth I Am Brother Red Knife".
Click on the crisis contract to view the full article.
Hug the head of the rat to Rhode Island, and kill the red knife brother in one go.
Ladies and gentlemen, have you been sleeping well these days? Have you ever dreamed that the gods block and kill the gods and Buddhas, and the red knife brother who kills the gods and Buddhas, and slashes the stars and bears?
With the launch of the crisis contract gameplay, players of "Ark of Tomorrow" realized how naïve they used to be: the tears shed by playing the crisis contract now are exactly the water in their brains when they filled out the questionnaire and wrote "the game is not difficult enough".
In this crisis contract, "Ark of Tomorrow" has added player-selected "contract" modifiers to the basic map challenge gameplay, and with the blessing of different affixes, the solution of the map has become complicated.
For all of you who have played Diablo 3, you might as well imagine that one day Diablo 3 will open a large secret realm ...... where you can choose your own layer and choose modifiersDoesn't that feel as sour as standing on the bus next to an uncle who doesn't like to take a bath and smells of foxes?
Under the superposition of various buff affixes, "Red Knife Brother" has become the most rebellious existence in the game in one fell swoop, and at this time, slowing down, controlling the field, etc., which were once identified as "juggling" gameplay, have become the core of the solution to the game's difficult levels.
In addition to a resident map, the game also has a challenge map that is updated daily. In contrast, the challenge map has less freedom and the difficulty of the game is lower.
The head of the integration movement is too hard to be reckless.
If you want to talk about the significance of the emergence of the "crisis contract" to "Ark of Tomorrow", the author thinks it is like a bubble paper handed to me who is crazy because of rejection, that is, it is a charcoal in the snow, and the decompression effect is full.
The single content of the game, the low frequency of activity updates, the reduced user retention, and the indirect reduction of payment are almost fatal for a mobile game.
And "Ark of Tomorrow" can be said to have faced these problems since birth.
In essence, "Ark of Tomorrow" is a tower defense game, a fixed map means a fixed idea of problem solving, and "copying homework" has become a shortcut to the game, which makes the game completely missing at the "challenge" level. The player's daily game has also become an immutable idle development.
Although the performance in art and ** is particularly good, the "challenging" of the game is still limited, and the operators with exceptional strength directly crush the push map, and the game's problem-solving ideas are still solidified. Every time it is updated, players use the speed of light to push the map to slap the game plan in the face.
And the crisis contract made the players of "Ark of Tomorrow" realize that the era of going to the big guy to copy a homework and relying on "recklessness" alone to push the map has passed. For digging into the depth of gameplay and promoting player development of new operators, the "Crisis Contract" is definitely a benefit.
Now you ignore her, and you can't afford to climb her now.
The solution of one problem is always accompanied by the birth of countless other problems. "Ark of Tomorrow" and its "crisis contract" are no exception. For example, when we said that "crisis contracts can promote the development of new operators", this introduces a whole new contradiction.
For the vast majority of players, they will choose some strong operators to focus on, and the skew of resources has led to a large number of operators who have no chance to play at all.
However, some of the unpopular operators in this event have instead become the MVP of Tutu. So everyone began to panic, and with no money or resources at hand, they could only watch the bigwigs happily rush to the layer and even ** "Brother Red Knife", but they were stuck at level 6 and level 8 and were unable to return to the sky.
The restrictions on operators due to certain factors have also made many players feel dissatisfied. For example, the factor that limits the number of operators can block a lot of knife towers that push the map with the regular playing style. But if you have a summoning operator, the effect of this factor is much smaller.
In connection with the previous situation that Magellan, a summoning operator, was not very popular and no one smoked it, some players speculated that "this is a conspiracy planned by Eagle Horn in order to force Krypton", and some players even directly sprayed Eagle Horn "If you don't know how to design an operator, you will forcibly raise your hand, disgusting".
In addition, even though there is a "support contract" to reduce the difficulty of the game, the "minimum guarantee" of the event rewards is also easy to achieve, and there are still many "salted fish" players who are dissuaded by this event.
This has also sparked debates within the player community: "whether it is worthy of playing games without exploding liver and not charging money", and "whether salted fish players have human rights". The seemingly plausible ambiguous questions have ignited the passion of countless players for "forum pvp".
A redemption, but far from enough.
Ark of Tomorrow's Crisis Contract event is a challenging event for veteran players, and it turns out that the game does allow players to rediscover the fun of "opening up the wasteland", but its limitations are also quite obvious.
First of all, the gameplay is made up of a combination of difficult modifiers and a fixed map, which means that it is just a challenge level with a higher ceiling.
What players are looking for is a gameplay that can be infinitely challenging, preferably with permanent game content, that can keep players challenged at all times. However, the crisis contract is not yet possible, it can only appear as an activity.
Because the officials also know that sooner or later this game will be consumed, they have not yet made (or have not had time to do a good job) a deeper challenge for players to keep going.
There was no doubt that the event was a success, and the game managed to focus the player's attention on how to successfully complete the challenge, rather than worrying about what's in the reward pool and how to quickly move away.
This event really hyped up the popularity of "Ark of Tomorrow" again. Several friends around the author have returned to the pit because of this event, and they frequently sighed "really fragrant" while also charging a monthly card by the way.