Due to the removal of Night Reaper in S14, the win rate of the Kill Flow Silas gameplay, which is best suited for Smash Bros. But it is undeniable that the spur Silas is the coolest and easiest way to play the game. Today, while updating the Explosive Kill Streameras outfit, we will also introduce you to the Warrior Floweras outfit to help you make the optimal solution when facing different lineups.
[Hero Analysis].
Silas Smash Bros. has"Deal +5% damage".buff.
There is a damage increase buff that allows the explosive kill flow Silas EW to be crispy in seconds, and the warrior flow can also be crispy in seconds by playing a set of "skill + basic attack" damage.
But no matter what genre you have, it's not easy for you to meet a defeated hero.
Therefore, this version of Silas not only has to bet on the opposite lineup that there is a good ultimate for you to steal, but also can't run into too many Sky-Burning Warriors.
Otherwise, it will be difficult for a hero like Silas, who only has w skills to be able to play damage stably, and the end result will be that the win rate of the national server smash brawl will drop to 46%+.
Runes
Silas Smash Bros. Rune Sharing.
Main Runes:Dark Harvest Electrocution + Slam + Eyeball Collector + Treasure Hunter.
Minor runes:Triumph + Critical Strike.
Rune parsing:The novice with the dark harvest, with high proficiency and the decision to play the blast stream with electric execution.
Slam + Eyeball Collector "Maximizes damage."
Treasure hunters speed up the formation of equipment to ensure that the output can be crispy in seconds.
The reason why the sub-department is not a little triumphant and not calm is because the explosion and killing flow gameplay is to go up and "explode" on the opposite side, and the group blue is completely enough. If you don't have enough blue, it means that all your skills are used to clear the soldiers, so you still have to go out of the warrior flow.
The critical hit is guaranteed to be crispy in seconds.
[Outfit and add points].
Explosive outflow outfit:Lich + Shoe + Shadow Flame + Hat + Central Asia + Metamorphosis Wear Stick.
Warrior Outflow:Time + CD Shoes + Lich + Rift Maker + Hat + Metamorphosis.
Plus points:The main w and the secondary e, there is a big point and a big one.
Outfit analysis:The Explosion Outflow Outflow is all about dealing all the damage in the shortest amount of time.
After Silas releases his skills, the basic attack is very fast, and the Lich can increase the burst.
The second super tailwind comes out of the hat directly, and there are not many people who have more damage than the shadow flames.
The only life-saving outfit is that Central Asia dragged to the second set of skills for the better.
In the end, there is a way to wear a CD, which is necessary for later fights. If there are more than two magic resistance outfits on the opposite side, they will be replaced with magic sticks.
The Warrior Outflow Outfit features a continuous output capability, which ensures that the output is increased as much as possible in the case of CD.
Time + Rift Maker supports HP to ensure that Silas can fight hand-to-hand in the face when facing multiple front-row lineups, and is especially powerful in the endgame.
As long as the opposite set can't kill Silas, Silas can constantly disgust the opponent through the skill combination and torture to death.
The reason for the storm surge is that this equipment has no CD and no health, and it has been nerfed many times, making it unsuitable for Silas.
Gameplay Introduction
After entering the game, look at the lineup and decide on Silas's outfit.
On the opposite side, the crispy skin plays more explosive and kills the flow of the door, and it is recommended to "Guardian Ball + Amplification Codex" to ensure the output of the fight.
If you want to play the Warrior Outfit, you can only choose the "Eternal Catalytic Fossil" to synthesize the Time Staff as quickly as possible.
Silas combos are simple
Distance enough: eweaqa. One E close-up W slaps the face and then two E controls, and then QA finishes a set.
Not enough distance: eqeawa. EQ deceleration increases the second stage E hit rate, and then AWA closes.
Combo: eeaqawa. Long-range ** combos, players with a strong grasp of distance and confidence in operation can play like this.
No matter what combo you make, you must remember to connect the basic attack in the skill, and the damage of the lich basic attack will be very high.
There is also a set of don't chase deeply, pull back and wait for all the skills to turn good before entering the output for the second time.
As for the choice of ultimate stealing, the priority is to steal like the stone man directly and directly eh, some ultimates with the ability to open a group, and the second is the ultimates with group control.
If you really don't have a good ultimate to steal, just steal those damage-type ultimates that can increase your burst, and don't steal the buff-type ultimate.
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