The combination of a high-quality plot and a multi-view soundtrack makes this time a little new glass.
I believe that the most distinctive impression of many friends on "Paradigm: Origin" is its three-dimensional spatial drop gameplay - sci-fi simple three-dimensional beatmap design, high degree of freedom beatmap excavation gameplay possibilities, intimate music game beatmap flow rate, note appearance distance and other custom settings, so that the game's ** rhythm gameplay ceiling to the next level.
But the production team is obviously not satisfied with this, and while considering how to innovate in gameplay, they also began to think about how to tell a good story: the silent land after the disaster, the problem of "survival" and "redemption" between the prosthetic people in the post-apocalyptic world, and the pursuit of a genius young engineer and a beautiful girl with explosive combat effectiveness. When the game fits the gameplay style and lays out a unique world view, the glass rubbing, which is already next level, becomes more vivid.
The game is set in a post-apocalyptic world, and our 14-year-old male protagonist, a genius engineer, reunites with his childhood friend Para and the little robot log in a dilapidated and abandoned research institute basement to embark on an adventure.
The post-apocalyptic background is no longer a novel theme in the second game, so when the plot elements such as the prosthetic man, the abandoned laboratory, and the roaring earth in the aftershocks appear, I believe many players have begun to smile: Well, it's that smell.
Under such a grand world view, the core of the game's narrative is more focused on the connection between "human" or "prosthetic human" - how to call for humanity and warmth in the post-apocalyptic and mechanical era, and find the meaning of life has become a difficult problem faced by every character in the story.
In terms of how to deal with the integration of the plot and gameplay, in addition to the use of cold tones and simple lines with a sense of science fiction in visual arts such as character images, beatmap styles, and interface UI. In terms of plot performance, the production team still adopts the conventional form of **g.
However, the script writing of the game is quite mature, and under the narrative technique of interactive advancement of character dialogue and story description, the sense of substitution and immersion in the plot mode is still good, at least there will be no phenomenon of closing your eyes and just wanting to jump the plot.
Even in a cliché subject matter like the post-apocalyptic wasteland, the rhythm control and suspense of the plot in terms of narrative not only attract our interest, but also give us more possibilities to explore.
On the other hand, the game has also been committed to the good integration of the story plot and the performance, including the novice tutorial, which is packaged in the plot, and guides us step by step to understand the gameplay of the performance. Compared with some audio games with more fragmented plots and gameplay, this performance in this regard is pretty good.
Another eye-catcher of Paradigm: Origins is its delicate and strongly designed UI. The story is set in a post-apocalyptic world, and the overall art style is based on off-white tones. However, the floating light and shadow effects, as well as the polygonal translucent filter design, make the game interface not give people a monotonous and bleak impression in terms of appearance, but create a post-apocalyptic wasteland style with a sci-fi atmosphere.
Not only that, but there are also a large number of faintly flashing data particles suspended in the game interface, which is not only in line with the plot, but also corresponds to the materials we need to unlock the single in the future.
In terms of the design of the beatmap, the three-dimensional linear outline, the dark background and filters, and the spatial lines flying together with the notes from all sides of the picture all give us a feeling of shuttling through a time and space tunnel, using the impact effect of fingertips to light up the direction of the future.
Another highlight of the game's art style is the beautiful character illustrations. As with traditional audio games, the game invites many well-known artists to create high-quality illustrations for different songs, and sets up customizable character boards on the main interface.
However, it seems that the character kanban does not have a corresponding character skill bonus at present, and we still need to play diligently. Due to the reason of focusing on the plot layout, in addition to ** illustrations, there are also character plot illustrations and vertical paintings, which need to be upgraded and unlocked in the main story.
Different from the traditional falling audio game, the highlight of "Paradigm: Origin" is that it abandons the flat gameplay, innovatively changes the audio track and perspective, and expands the operation field to the three-dimensional space. Let the notes fly from the four sides of the top, up, down, left, right, and the plane in the middle, with the picture ** as the core point.
It can be said that in the "Paradigm: Origins" audio game, the audio track or anything is not the scope that needs to be considered. With the four-sided decision line and the plane space in between, the degree of freedom of the game's decision point has come to the next level.
Therefore, the threshold for reading music in the game is still relatively high, and for some 0-based music game sprouts, it is inevitable that they will be in a hurry many times.
However, the game is relatively simple in terms of note settings. There are three main types of notes: blue, white, and yellow, which correspond to simple operations such as single click and long rhyming (long rhyming sliding). When we encounter a long blue note, we need to press and hold to get the combo number, and we can also pick it up again if it is broken halfway.
In normal mode, the beatmap is mostly single-charged, and only the golden notes will be overcharged. Therefore, in terms of note settings, the basic note design of the game, as well as the sound effect feedback and hitting feedback, are no different from traditional music games, which also reduces the difficulty of playing.
On the other hand, the game does not require high hitting accuracy, and it is not strict in terms of grasping judgment. Sometimes, as long as the finger is clicked on the corresponding decision line in advance, it can still give a decrypted decision, which will improve our score. We will only deduct the health bar in the case of lost, and the game ends when the health bar is 0 (track lost).
For many friends, the four-sided falling notes in the picture "flying around" should be the main reason for the high difficulty of playing music, but in fact, most of the beatmaps in the game are theoretically two-finger solvable, as long as you are proficient in the four-sided three-dimensional falling mode of the game, improve your ability to read music, and give your fingers enough time to analyze and react to the falling notes, the overall difficulty of the game in normal mode is not too high. (The beatmap is also divided into three modes, with progressively higher levels of difficulty, which are detected, invaded, and massive).
It is worth mentioning that the game's audio game settings are very well done. Not only can we customize details such as note key size, beatmap flow rate, game screen ratio, etc., to improve our gaming experience. The production team also gave three sets of preset schemes: entry, advanced, and professional. Players who don't understand the game settings or don't want to make their own adjustments can also choose the game mode that best suits their level.
The game's music library is full of songs, including more than 100 songs with various music games and vtuber collaborations. The game also invited many well-known composers at home and abroad to provide music, and the overall quality of the tracks is relatively high, and quite a few of them are exclusive songs, and the amount of content is still very considerable.
Overall, the overall performance of "Paradigm: Origins" is quite impressive. The overall beatmap is still very beautiful and full of sci-fi due to the combination of four-sided three-dimensional drop gameplay. And due to the design of the gameplay, the upper limit and playability of the game are very high, so it is highly recommended for all music game lovers to come and experience.
The introduction of the game in terms of plot has expanded the circle of players, and players who are interested in the two-dimensional plot can also come to experience a different kind of charm.
The national server version of "Paradigm: Origin" is now available exclusively on KuaibangThe WACCA crossover event has also been launched. This Chinese New Year holiday, let's roll up our sleeves and start rubbing the glass!