Author: Da Da Da Da
Preface. There are a lot of people who are also playing with the sense of current.,It just so happened that I had discussed with others before the question of which is stronger, 15 shock or lord 6.。 Since there is a calculator but some people don't want to press it, then I'll try to do the math.
The final custom press the graduation template reference of the no-makeup boss:
For the sake of fairness**Use the evil dragon** to make up the 30 resistance of the earrings, the entry selects double 6 technical attack + 3 technical attack, in fact, if you don't bring the evil dragon** and the shoes reduce the abnormal resistance, the 30 resistance of the earrings is not easy to make.
No other customizations.
The fixed dilution is very small, so the 15 shock lift of the earrings is larger, and the single lift is 737%, up from 6 of lords82%
There is a top.
The Blue Spirit Jacket only has 10% more shock damage than the fixed, so the dilution is still not much, and the double 15 shock is still ahead of the deep dive 114%
Tops and bottoms.
At this time, the double 15 shock is already only 029%, but the Ente ring can change the dilution curve, which is not a big problem.
Jacket bottoms left slot.
At this time, the witch's 15 shock is still stronger than the anomaly 5.
At this time, the double 15 shock earrings are weaker than the deep and shallow earrings, and the shock damage bonus at this time is 30% for the top + 20% for the bottom + 15% for the left slot + 20% for the bracelet, that is85% of the shock damage without the Ente ring (not counting the earrings, 30% with the top + 30% of the belt + 20% of the bracelet is still strong in deep diving, so it is actually 80%) is added to the threshold of the Deep Dive Earrings exceeding the Ente Double 15 Shock Earrings
Upper and lower with a ring in the left slot
At this time, 10 Shock damage is still stronger than 20 Single.
The dilution curve slows down by the transfer of the Ente ring, and the double 15 shock is 0 stronger than the deep dive earrings59%
Top, bottom, waistband, left slot ring.
Note that the non-anti-bonus class lacks resistance at this time, so the anti-resistance is added directly in the settings here, and the actual situation may need to be supplemented elsewhere.
In addition, at this time, the Ente Ring 10 shock damage is already weaker than 18, so at this time, 18 is all strong.
At this time, the double 15 shock is 052%, at this time, the shock damage bonus is 30% for the top + 20% for the bottom + 15% for the left slot + 30% for the belt + 20% for the bracelet, that is to say, in the case of the ring belt transfer115% shock damage (not counting earrings, if you actually use a ring 10 shock and the left slot does not have 15 shocks, the deep dive is 0 weaker than double 30.)01%, that is, the cut-off value is 110%), which is added to the cut-off value of the Deep Dive Earrings over the Entre Double 15 Shock Earrings
In addition, at this time, 10% shock damage is not as strong as 18.
At this time, the witch's left slot's 15 shock damage is still stronger than the anomaly's 5 technical attack.
Top, bottom, belt, left slot, ring + talent turn.
Although ***33 is theoretically the strongest GM, the transfer injury 323 is a little weaker than ***33.
At this time, the double 15 shock is 0 stronger than the deep diving earrings26%
With the Twist Damage talent, 10 Shock damage is stronger than 18.
Full Customization + Talent Transfer.
Note that in the case of a necklace with 10 ranges, earrings can theoretically have 30 ranges and 6 skill attack entries.
At this time, the double 15 shock is 044%, if 1 is reduced by 10, the double 15 shock is 011%
At this time, the shock damage bonus is 30% for the top + 20% for the bottom + 15% for the left slot + 30% for the belt + 20% for the bracelet + 10% for the necklace, that is to say, in the case of the ring belt transfer injury + talent transfer injuryThe 125% shock damage bonus (not counting the earrings) is more than the threshold for the Entre Double 15 Shock Earrings
Conclusions and recommendations (too long to read the edition).
Without the Ente Ring, 80% of Shock damage (not counting the earrings) is added to the Deep Dive Earring, which exceeds the threshold of the Ente Double 15 Shock Earrings
In the case of the ring with a turn injury, the 110% shock damage (not counting the earrings) bonus is higher than the threshold for the Ente Double 15 Shock Earrings
In the case of Ring with Twist Damage + Talent Transfer, the 125% Shock Damage (not counting the earrings) bonus becomes the Deep-Diving Earring, which exceeds the threshold of the Ent's Double 15 Shock Earrings
None of the above values take into account the 30% shock damage of the earrings themselves.
Suggestion: 1. Replace the deep diving belt with the witch belt, which can significantly reduce dilution.
2. If you need CD and choose the Witch Ring, the dilution of shock damage will be more significant, so choose the shock damage bonus entry carefully.
3. In the case of only the transfer ring, when 110% of the shock damage (counting the earrings), the 20 single strong and 10% shock damage are basically the same, and when the 130% shock damage (counting the earrings), 18 are all strong and 10% of the shock damage are basically the same, and the strong or shock damage can be reasonably selected according to this critical value.
4. Only in the case of the Ring of Transfer, when 130% of the shock damage (counting the earrings), the 15% shock damage is weaker than the abnormal 5% technical attack, which means that the shock damage bonus is high enough and the 15% shock damage of the witch's left slot is not the best choice.
5. In addition, if you want to wear Ente earrings, you must consider the problem of resistance and abnormal resistance, and the -10% heteroresistance of shoes and the 20 strong -5 resistance are very fatal problems.
6. Guys should press the calculator, I didn't play with the shock at all.