In the past two years, in order to help players "reduce the burden", MMO mobile games have adopted more casual gameplay with a fast start and a low threshold. But this still can't fundamentally solve the problem, accompanied by a "work-style" punch-in to do tasks, here busy brushing copies, and there teaming up to play limited-time bosses. Talking about reducing the burden and reducing the burden, in fact, it secretly increases the task, so that the player can't finish it, I really believe you ghost!
At this moment, the fantasy Westward Journey mobile game of the national IP stood up. Different from a series of criticisms caused by the redundant and bloated gameplay content of most MMO mobile games, it conforms to the player's inner idea of "reducing the burden, relaxing, and lying flat", and provides a comfortable and lightweight game experience that matches it, which has won the favor and recognition of all players.
Since some of the daily gameplay of fantasy mobile games can already be completed by hanging up, it has certain placement attributes and realizes the real sense of "burden reduction". Moreover, the recently launched "community workshop" has no bells and whistles, and is replaced by simple farming and fishing and hunting. How about it, don't you come to feel the artistic conception of "picking chrysanthemums under the east fence and leisurely seeing Nanshan"?
There are thousands of casual ways to play, why is "farming" so attractive to players? In the final analysis, it is still "burden reduction". Most players tend to be overwhelmed by fast-paced games, and farming requires a growing cooldown time, which doesn't require a lot of effort and time. All you need to do is go online when you're free, collect vegetables, plant a field, and stuff the warehouse with food. Another reason is that farming is a unique gene of the Chinese, and no vacant land is wasted!
As the saying goes, "classics never go out of style", the traditional gameplay of "stealing vegetables" and "mutual assistance" is still retained in the gameplay of "farming". If you steal some of mine, I will steal it back, and if you help me, I will help you, so that the social relationship of harmonious coexistence shortens the distance between players. Studies have shown that after receiving benefits, human beings instinctively feel indebted, so the next time the other party needs help, they will not be polite to lend a hand. Besides, I don't feel comfortable with even a little bit of food, after all, the purpose of the game is to get along and have fun.
If you can, you can also take this opportunity to invite each other to build a farming community that belongs to the two of you. The two of them are not tired of working together, and they are looking forward to it in their hearts, feeling that the other party will have a lot of strange ideas to decorate the community. Friends who are afraid of micro-social fear can choose to build their own farm, and they can also gain a full sense of accomplishment by building alone!
Because of the appearance of the Fantasy Journey to the West mobile game, I finally slowed down my rhythm and experienced the natural life of "living in the human realm without the noise of cars and horses", which allowed me to get spiritual comfort after work. I hope that Fantasy can also dig out more innovative and classic gameplay to create a quiet and peaceful game environment for players.