World of Warships The ship is level 9, the hull is like level 6, the turret layout is like Saito, an

Mondo games Updated on 2024-03-01

Today I will talk to you about the level 9 gold coin Soviet war - Navarin.

As early as 1912, Navarlin, together with Izmail, Kimburn and Borodino, laid keels at the Baltic and Admiralty shipyards in St. Petersburg, but it was forced to terminate due to the October Revolution of 1917 and was not completed.

Returning to the game, you can see that Navarin's hull is somewhat similar to that of a level 6 Izmail, and the armor structure has been significantly strengthened. The hull was 32 mm as standard for battleships, 340 mm for the main outfit, 35 mm for the horizontal deck (all ricochets up to 508 caliber), 75 mm for the upper load, and stern armor up to 125 mm.

The core top armor was reinforced from 20 mm to 75 mm horizontally by Izmail, and the Izmael's hull had a structure similar to that of the dome, but the core on the water was not protected by it. Even so, counting the 50 mm of the core of the water part, the equivalent thickness of the middle section of the armor can still reach more than 400 mm. Therefore, Navarin's protection is generally okay, and the shortcoming is the common problem of the ancient hull - the bomb zone.

As a Soviet patrolman, Navarin has a health similar to that of Jeanbar, which is better than Prince Rupp on the German patrol line and better than the level 9 ship on the Russian Soviet silver coin battle patrol, with 63200 health. Due to the short hull of the Navarin, it has an excellent turning radius of 770 meters, but due to the long rudder time and slightly slower speed, the feel is not as good as expected.

In terms of the main gun, the layout of the Navarin's 3 turrets and 12 barrels resembles Saito's, which not only takes a long time to reload, but also rotates the gun super slowly. However, fortunately, the No. 2 and No. 3 turrets can both rotate 360 degrees, which can ensure the projection to a certain extent. However, as the accuracy of the Soviet war scattered by the American war is not good, and the AP bullet mark damage is lower than that of the German ship, which means that the player can go to melee but "CQC" is not recommended.

It is normal for the general Soviet war to have no torpedoes, but it is a pity that Navarlin, whose accuracy and transfer of guns are not good, did not have torpedoes, so it is necessary to see how well the secondary guns perform.

The 410,000 paper dpm of the secondary gun far exceeds that of Prince Rip, and the ultimate range can reach 113 kilometers, it looks quite aura. However, the lower penetration depth limits the actual DPM of the secondary gun, and the ignition of the secondary gun is greater than the direct injury, so it is impossible to achieve a large and small all-you-can-eat.

In terms of air defense, compared to his own country and the Germans, which tend to be perfect, and put into the general environment, Navarin has a better defense against bombers and a worse defense against torpedo machines.

There are only two types of consumables, 4 commissar damage management and 3 maintenance teams. The number of repair crews and the recovery per second are less than those of the Soviet, and the rest of the data is the same. At present, the Soviet damage management experience in random warfare is not good, and it is very troublesome once it is targeted by a needle submarine.

Finally, there is a wave of configurations and points, corresponding to random battle mode, ranking, and duel mode, respectively, for reference only. **10,000 Fans Incentive Plan

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