Who is the most popular ranged soldier in Heroes 3? Many players will blurt out "Elf", "Marksman", "Phantom Shooter", or even "Titan", but they disagree, and their favorite ranged soldiers are the Stronghold Lizard Warriors.
In the game's setting, the Lizardmen and Lizard Warriors always carry bows and arrows with them in case of emergency, and they also carry daggers for emergency defense, even if the damage they can do is really low, and a team together is not as threatening as a few Brutes, but they are still very different from the chicken rib class.
In the expansion pack "Heroes of Might and Magic 3: Shadow of Death", the Lizard Man and the Lizard Warrior finally ushered in a gorgeous transformation, not only the weekly production has been greatly improved, but also its health and lethality have also increased a lot, and the offensive and defensive attributes have also increased accordingly, so that its combat power has directly caught up with the 3rd level soldier "Half-Orc" of the Stronghold Clan, and this change can't help but make players re-examine the Lizard Warrior class.
Lizard Warrior: A ranged soldier with 6 major attributes improved in all directions after upgrading!
Before he was upgraded, the Lizardman was really the lowest ranked character in the level 2 soldiers, he only had 5 attack power, plus 2-3 floating damage, which even the weak archers of the human race could not beat, after all, the latter still had an attack attribute of up to 6 points.
At this time, the only thing that the lizardman is commendable about is his ability to resist beating. As a base unit that has not been upgraded in Tier 2, his durability is comparable to that of the Terran's Tier 5 Soldier "Priest". However, generally speaking, the focus of a ranged soldier should be on his output ability, as a ranged soldier who has to take on the heavy task of clearing the wasteland, his output strength is not as good as that of a halberd, and the long-range attack cannot cause considerable damage, so as a ranged unit is basically equivalent to dereliction of duty. What's more, the damage of the counterattack after being output by the face will be halved, so the combat effectiveness of such a weak chicken might as well let the player take the halberd soldier to open up the wasteland.
However, after the Lizardman upgraded to become a Lizard Warrior, his combat power increased dramatically. It can only be said that the production team saw that the lizardmen were too rubbish, and gave the Fortress extra compensation. After upgrading, the Lizard Warrior's attack, defense, damage, health, speed, and ammo have been upgraded in all directions, while his ** is only 30 gold coins more expensive.
I have to say that this should be the most prominent upgrade except for level 7 soldiers, the lizardman's durability attribute has been enhanced by leaps and bounds, and it has directly become a class second only to the evil eye and poison eye in terms of flesh, and his output ability has also crushed the vast majority of level 4 and lower level units. In the case of the Orc Leader, a level 3 soldier, his damage is 2-5 and his attack damage is 8, which is only 2 points more than the Lizard Warrior. But after all, the half-orc leader is a level 3 soldier, and the number of weekly outputs is only 7, which is 2 less than that of the Lizard Warrior, which causes his comprehensive damage to be not as high as the Lizard Warrior.
In terms of output, the only ones who can torture the lizard warriors are the "marksman", "elf" and the expensive "corpse witch". The biggest advantage of a Tier 2 soldier like the Lizard Warrior is that he has a very low recruitment threshold and cost. In the marksman unit, the gold cost of recruiting him is also higher than that of a chicken rib ranged soldier like "Goge" and a "big goblin", so it is only fitting that he is known as the triumvirate of the early stage of the fortress. Of course, in comparison, the cost and ability are not the most matched, even if it is a poisonous eye, his attributes can be understood as exchanging some output attributes for some durability values, ** is more than half more expensive, and this kind of consumption is also willing to spend on the dungeon's injustice.
Lizard "West": A god general who allows the Fortress to walk sideways
Speaking of lizard warriors, we have to mention the fortress god general "West", who specializes in "lizardmen".
In the usual tactics of the Strongholds, it is usually for the first week to be able to create a high-level soldier such as the Wyvern, and at this time, the strength of the opening game is quite important for the Stronghold players. When West is born, he will be able to take 2 weeks' production of lizardmen, plus the player's additional lieutenant troops, and he will be able to get more than 20 lizardmen and some werewolf units at the beginning.
With a class of such a scale, on the dominant terrain of the Fortress "swamp", the lizardmen are fully able to reach the speed attribute of 6 points, relying on the advantage of speed value, and can also shoot the enemy soldiers with a straight arrow once, and so on, basically all the surrounding level 1 soldiers and monsters can be eliminated in the first week, and to a certain extent, it will also help players to save the wood and gold resources needed for the flying dragon in the first week. Relying on the steady output of the initial troops, it is not difficult for players to collect an additional 5 more logs to upgrade the high-level lizard nest when clearing the wasteland. It is well known that the output of 20 Lizard Warriors, i.e. two weeks of production, is enough to exceed the level of 8 Queen Medusa, 14 Orcs or 14 Poison Eyes. And after the start of the second week, with the blessing of 4 Wyverns, players are naturally buying a medical tent, and they don't know how majestic it is in the wild!
Advantages of the Lizard Warrior
As a powerful unit among the Level 2 ranged soldiers, the Lizard Warrior has many outstanding advantages, which can be divided into the following aspects:
Large escalation: InBefore the upgrade, the strength of the lizardman was very rubbish, he only had 5 attack attributes, and 2-3 damage, which was not even comparable to the archers of the castle clan, after all, the attack power of the archers was as much as 6 points. The only considerable attribute of the lizardman is his fleshiness, which looks comparable to the level 5 soldier "priest" of the castle clan. After upgrading to become a Lizard Warrior, his attributes have been comprehensively improved, and he has improved a lot in 6 aspects: attack, defense, kill, HP, ammunition and speed.
High durability:After the Lizard Warrior is upgraded, his durability is second only to the Evil Eye and the Poison Eye, and he has become thicker than the original Lizardman, which is really the thickest unit among the Tier 2 soldiers.
The output is strong:The output of the Lizard Warrior is also enough to suppress almost all level 4 soldiers and lower level troops. Even the level 3 ranged soldier "Half-Orc" in the stronghold is not as good as him. Although the Half-Orc has 2-5 damage and 8 attack attributes, he is a level 3 soldier with only 7 per week, compared to 9 for the Lizard Warrior. With the same weekly output, it is not natural that the lizard warriors can defeat more than half of the orcs.
**Affordable:The Lizard Warrior is strong, but has a low barrier to entry and recruitment costs, and the resources he needs in ranged units are only higher than those of some junk ranged soldiers and the lower level of the "Big Elves". Therefore, he was very practical in the early stage of the fortresses. Compared with him, Poison Eye's cost performance is really low, his ** is more than half more expensive than the Lizard Warrior, and he just exchanged his output for a certain degree of meat, such consumption is really not cost-effective.
The fortress gods will bless:The Stronghold has a famous hero named West, who is a lizardman who starts with the equivalent of two weeks' worth of lizardmen, and with the troops brought by the lieutenant general, the player can get up to 20 lizardmen and a certain number of werewolf classes at the beginning. Lizardmen of this size, with the speed bonus of the "swamp" terrain, can reach 6 points in their speed attribute, which allows the Lizard Warrior to shoot another round of "straight arrows" before being put to the face. This kind of output is enough to sweep away the low-level monsters around the city in the first week, and also save enough gold and wood resources for the early Wyvern.
Disadvantages of the Lizard Warrior
Although the Lizard Warrior has good stats in terms of basic stats, he still has some very obvious shortcomings, such as:
It's slow:The speed of the Lizard Warrior is only 5 points, which is not much different from the "10,000-year-old city defender" zombie of the ghost clan, and the movement speed of such a stretch also causes him to basically have no chance of taking the lead in battle. At the same time, when facing some extremely fast troops, the Lizard Warrior often can't make a few rounds of hands, and is put on the face, so he is forced to output hand-to-hand combat, and in the case of halving the damage, its killing effect is not much different from the itching of the boot.
No Magic Resistance:In the early stage when the heroes of the two sides are fighting, even if the lizard warrior is not a core unit, to a certain extent, he will be harassed by the enemy hero "magic arrow", because he has no magic resistance, so when he is damaged by offensive magic, he can only be passively beaten.