Romance of the Three Kingdoms 11 Scarlet Clothes 6 0sp4 It turns out that it is the core output Trap

Mondo games Updated on 2024-03-06

** Once, Three Kingdoms 11 bloody clothes 6In the 0sp4 version, the inconspicuous core output skill: trapping.

One. About the output

In the Scarlet Clothes game, regardless of other factors, the damage of normal attacks and ordinary skills is fixed, and the only way to improve the output is through skills: combos, critical hits, and critical skills include: Expulsion, God General, Brave General. Flying generals, strong generals, spear generals, halberd generals, bow generals, cavalry generals, rangers, chaotic battles, overlords, siege cities, spear gods, halberd gods, bow gods, riding gods, work gods.

Two. About critical hits

In the Three Kingdoms 11 game, I generally default to a 100% increase in damage to critical hits, which is wrong.

In the scarlet crown 6In the 0sp4 version, the critical damage bonuses are as follows:

Crit damage bonus for Soldiers: 20%.

Critical damage bonus for siege types: 20%.

That is to say, whether it is a siege or a fight, it has: expulsion, god general, brave general. Flying General, Sharp General, Spear General, Halberd General, Bow General, Cavalry General, Ranger, Brawl, Overlord, Siege, Spear God, Halberd God, Bow God, Riding God, and Gong God After these skills, you can only increase the output by 20% accordingly.

It could have dealt 1000 damage, but with the output after a critical hit:

The actual damage boost is not very large.

Three. About trapping

Trapped: It can give strong ** to the enemy's tactics and increase the chance of heads-up.

Trap owners: Ran Min, Zhu Neng, Li Bi, Li Siyuan, Huang Zhong, Jia Fu, Li Cunxiao.

CC shadow clone production, continuous update.

1.The counter-damage multiplier is as follows:

For tactics: 40%.

For Normal Attack: 100%.

2.Counterattack damage from trapped.

Regardless of other factors, the output is 1000 attacks, and the additional output of trap counterdamage is:

3.Counterattack damage from trapped tactics.

Regardless of other factors, the output is 1000 attacks, and the additional output of trap counterdamage is:

Four. Critical hits vs. traps.

Regardless of other factors, when the damage is 1000:

Critical Hit: Basic attack, all tactics are damage increased by an additional 200

Trapped: Basic Attack** deals an additional 100 damage.

Trap: Tactics, ** Deal an additional 600 damage.

On the surface, because of the computer's crowd tactics, there are more ordinary attacks, so the critical hits are a little more direct and stronger.

In the actual battle:

1.Because of the combat power, the player cannot use the tactics all the time.

2.Trap generals are generals with high strength, and their strength will additionally increase critical strike chance and critical damage.

3.There is also a heads-up chance in the trap, increasing the heads-up chance: 10%.

Once the heads-up is successful, there is a 50% chance of capturing (skill capture: the chance of catching a general) is a 30% chance of capturing a general, and heads-up is a way to catch a general.

Combining all attributes, in actual combat, the damage caused by trapping is better than that of various critical skills.

Trapping is the core output skill hidden in the blood-colored crown.

Visually inspecting the strength of the trap has reached the standard of god-level skills.

Thank you for your **, welcome to leave a comment in the comment area. Finally, please pay attention to it and like it before leaving.

Have a nice game to all.

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