Foreign media Insider Gaming today broke the latest information about Ubisoft's "Assassin's Creed" - Assassin's Creed: Red, which will be released this year, including engine, infrastructure, combat and other content.
In terms of engines, the Assassin's Creed franchise as a whole does not need to be switched to a new engine, but will use a substantial evolution called the "Anvil Pipeline". Sources explained that the "Anvil Pipeline" allows the various studios of Assassin's Creed (there are many) to work from a unified branch, rather than having different versions and branches. This means that Assassin's Creed will benefit from the visuals of ray-traced global illumination and virtual geometry in the future.
At the same time, the move to the "Anvil Pipeline" meant that the production team also had to completely revamp everything about the series, including animations, parkour systems, dynamic weather, and more.
In terms of combat, the game is more similar to Assassin's Creed: Valhalla, but with more gore, including blood and decapitation. Stealth also plays an important role in Assassin's Creed: Red, somewhat similar to Cell** where players can extinguish a fire torch, hide in tall grass and bushes, and even lie prone at any time.
The ** provided to Insider Gaming also shows a significant evolution in the functionality of Assassin's Creed: Valhalla's settlements, under the condition of being private. In Assassin's Creed: Red, players will be able to build their settlements in a way called "hideouts". In the hideout, players can build armories, dojos, churches, and more as they wish. These buildings are also customizable, from being able to choose the location of the building, to being able to choose the roof design, to the interior layout, and where the player can display ** and armor.
Assassin's Creed: Red will be revealed in the coming months.