Hong Mingji, a member of the National Committee of the Chinese People's Political Consultative Conference (CPPCC), has put forward a controversial proposal to completely ban minors under the age of 18 from playing online games. He believes that despite the anti-addiction systems that game companies have put in place, many teenagers are still unable to control themselves and are addicted to the virtual world. Commissioner Hong stressed that if the existing control measures are not effective, then more stringent policies should be introduced at the national level to protect the physical and mental health of young people. This suggestion has sparked extensive social discussion and concern.
At the National People's Congress and the National People's Congress held in Beijing, the issue of education once again became the focus. Hong Mingji, a member of the National Committee of the Chinese People's Political Consultative Conference, made it clear in an interview with Future.com: "We can't let games hurt people anymore." Committee member Hong's suggestion directly points to the current hot topic of social concern -- the problem of minors' addiction to online games.
Committee member Hong Mingji pointed out that although online games provide people with a way to entertain, for minors, they may become a kind of problem that is difficult to get rid of. He mentioned that children are spending more and more time in games, even to the point of affecting their learning and life. Although game companies have introduced anti-addiction systems in an attempt to limit the amount of time minors can play, such measures have clearly not fully worked.
Member Hong further elaborated that if the existing control measures cannot effectively solve the problem, then the state should take more resolute measures. His proposal is to completely ban minors under the age of 18 from playing online games. This proposal is not only about the healthy growth of teenagers, but also a warning to the entire online game industry.
Member Hong Mingji's remarks quickly aroused heated discussions in all circles of society. Parents empathize with their children's gaming addiction and express their support. From the perspectives of psychology and sociology, education experts analyzed the potential harm of game addiction to adolescent development. At the same time, there are voices questioning whether such a ban is feasible and how to balance the boundaries between entertainment and education.
It is undeniable that online games, as a part of modern entertainment, have deeply affected our lives. However, how to protect minors without depriving them of the right to enjoy the fruits of the digital age has become a question worth pondering. Member Hong Mingji's proposal has undoubtedly provided us with a starting point for thinking. How to formulate future policies requires not only the wisdom of the world, but also the joint participation and efforts of the whole society.