Hello everyone, I'm Ah Li. In the king, we all know that the output position is the key to determining the outcome of a game, especially the shooter, as long as the shooter falls, the winning rate of the team battle is greatly increased, whether it is a dull shot or a displacement shooter, you need to grasp your own position and output, in order to lead the team to victory. However, in the later team battles, there are often so many shooters who can't do damage and can't play a role, so don't delay the later stage.
The first one is to keep the covenant of 100 miles, some people may refute me, xxx profession is to use the covenant to play a suppressive victory, but that is on TV, it is the hero choice in the professional arena, and at the same time, its own basic attack damage in the early stage is high, the second skill sniper prediction ability is extremely strong, and the team's rigorous operation mode makes the economy snowball, so that it can show the strength of 100 miles. What's more, now Baili has been cut to the ground, presumably everyone has also encountered some Baili, in the team battle, only the second skill will be aimed around, the basic attack skill is stunned, and the participation rate is less than half of Baili, thinking about it is very torturous to teammates. In the later stage, Baili seriously lacked continuous output, and it was difficult to have a chance of winning.
The second is Erin, Erin's ability to turn into a late-stage hero in the middle stage, no one can beat it in the early stage, and in the middle stage, as the equipment slowly takes shape, she can not go to jail, and the damage in the mid-term team battle is completely worthwhile. As a French shooter, its own skill displacement and ultimate imprint superposition effect are actually one of the very good shooters, but in the later stage, after the enemy's front row makes the witch cloak, Erin's damage is greatly halved, and there is no way to quickly deal with the front row, lacking burst damage, and lacking harvesting ability in team battles.
The third is Li Yuanfang, Li Yuanfang belongs to the early and middle heroes, and the jungler efficiency is also very fast, the full mark of his own skills is on his body, he can kill any hero in seconds with a set of skills, the burst damage is extremely high, and the ability to catch orders in the early stage is extremely strong, so it can be said that he is invincible in the early stage. But in the later stage, the six gods pretended to come out, and the team battle was also a five-person group, and when the mark of a skill needed to be stacked, it was necessary to pay attention to its own pulling, not to be cut into by the opponent's assassin, and Li Yuanfang, who had all the skills, was powerless to fight back in the face of the assassin, so Li Yuanfang lacked continuous output damage and harvesting in the later stage, and it was difficult to end the game.
The above three heroes, it is recommended not to drag them to the late Six Gods, because with them, you are in a 4v5 game. Do you agree with that? Feel free to leave a message in the comment area.