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I believe that there is no MMO that is not operated in the long run. In the long-term operation, it is the regular operation of MMOs to make a fuss about their competitive core gameplay and launch more interesting gameplay to attract players. However, if there are too many ways to play, it is easy to cramle the player's schedule, leaving the player exhausted in the game. Playing games is like going to work, which has become one of the common problems of MMOs at present.
At present, the most demanded demand of MMO players is undoubtedly to reduce the burden and decompress, which is also a problem that all MMOs urgently need to solve, and major manufacturers are also racking their brains to try. If you reduce too casually, it is easy for players to grow grass and afk, but if you don't reduce it, it won't work, so how to balance the degree of this? The "Community Workshop", a new way to play the Fantasy Westward Journey mobile game, is worth mentioning as an excellent case.
The core of the "Community Workshop" is the farming gameplay that can be farmed and hunted, which is a more conventional type of casual gameplay. The previous great success of Palu and the enduring famine and Stardew Valley have proved that there are a lot of players who are very willing to pay for the farming game. Fantasy mobile games will expand this classic gameplay to their own national style and fantasy field, which can undoubtedly make their player base feel bright and attract more players who love farming.
Especially Chinese players. After all, the Chinese nation, who was born in an agricultural civilization, has a natural affinity and yearning for the land, and even the ultimate goal of the ancients is to return to the countryside. What's more, fantasy has always been aimed at integrating traditional cultural elements, which makes Chinese players with national pride in traditional culture even more unstoppable.
"Community Workshop" is even more suitable for the MMO mobile game of Fantasy Mobile Game, because they have previously simplified a wave of negative for players through daily gameplay, and players do not have to run tasks for a long time, they can be placed aside to complete them automatically. The casual gameplay of farming is even more liverless, and it does not require players to spend a lot of energy to take care of it.
Another wonderful thing about the casual farming gameplay of the fantasy mobile game is that players can work together to invite others to cooperate in building farms, helping each other and jointly operating the community. This is a good reflection of the natural advantage of MMO - sociality, which is the part that cannot be surpassed by single-player games.
MMO players all over the world have been suffering for a long time, but they can't let it go as soon as they say it for a long time, and the happy emotions in the game are no longer pure. Then the balance between MMO and leisure, liver reduction has become a problem that major manufacturers need to consider and solve, and the "community workshop" of fantasy mobile games is a very good answer, which can only be said to be innovative and perfect integration, and the fantasy mobile game that has been operating for many years and is firmly on the best-selling list is too experienced.