King of the Holy Beasts Trial Edition Trial Preview An interesting combination of turn based war c

Mondo games Updated on 2024-03-01

As the release date of King of the Holy Beasts approaches, the demo version was officially launched last week. Although the trial version is limited to 5 hours of play, I have experienced a lot of content in this short process. For players who are watching this game, I also hope to be able to use this trial preview to recommend this interesting new work of the Vanilla Society to you.

The plot of "King of the Holy Beasts" is quite kingly, and the game uses the western fantasy background that the Vanilla Society is best at, and constructs a fantasy continent called "Fibris".

There were once five kingdoms divided here, the country of mountains and deserts in the southeast "Kingdom of Drakengard", the forest of the elves in the southwest "Elheim", the cold orc country "Basterias" in the north, the religious country of the winged people in the west "Albion", and the "Kingdom of Cornia", which is located on the continent and has the largest territory and is ruled by the Holy Queen Irenia.

The player takes on the role of "Aaron", the prince of the kingdom of Kornia, whose country was in civil strife when he was young, and the kingdom's general Valmer, who proclaimed himself emperor Galerius, launched an invasion of the entire continent.

Queen Kornia entrusted Aren to the knight Joseph before the final line of defense, and the two fled to the Cult of Albion, outside of Galerius' sphere of influence. And as Galerius unified the continent in the name of the nascent Zenoira Empire, Aaron gradually grew into a lord with superb swordsmanship and tactics, and the rebel forces were about to rise ......

The main body of the plot is the familiar "Prince's Restoration of the Kingdom", although there may not be a clever script full of foreshadowing like "Thirteen Machine Soldiers Defense Circle", but under the narrative ability that Vanilla Club is best at, there should still be an interesting story that is refreshing and moving.

In addition to the main character, Aaron, players will also meet dozens of companions with distinct personalities as the process progresses. The shape of these companions is also the same vanilla club style as always, and the "big" is indeed "big" enough. And as an SRPG, it is naturally indispensable to have an early nanny-level character - the old knight Joseph, who will provide you with strong support for the early road.

As you travel around the liberated cities of the mainland, you can also encounter local rebels or remnants of the Old Kingdom, and help them defeat enemy forces to integrate them into the rebel army. Occasionally, enemy generals are captured, and the player can choose to surrender or execute them.

Players can cultivate their intimacy with both male and female characters, and fighting together and giving gifts can increase the level of intimacy between each other. Bonding characters with a high level of intimacy into the same team can earn a formation bonus, and there is also the possibility of "Closeness Dialogue" between certain characters.

At "inns" in fortress cities and other places, you can enjoy food to increase intimacy, and depending on the cuisine, the number of people who can be arranged to eat together and the amount of intimacy can be increased. It is worth mentioning that the dining scene of this work is also very classic, watching all kinds of appetizing delicacies eat one bite at a time, which is the charm of the vanilla club game.

When Arlen's intimacy with his companion reaches its maximum, players can also present them with a unique ring paired with Aaron's "Unicorn Ring" to hold a contract ceremony with their beloved companion. However, it can only be given to one person.

With the addition of many companions and the capture of the fortress, various classes will also be unlocked one after another, in addition to archers, guards, and priests, there will also be fantasy classes such as elven swordsman, wolf warrior, and griffin knight. There is restraint between classes, and this needs to be taken into account when teaming up.

Consuming "Medals" upgrades the character to a high-level class. Changing careers not only increases your abilities, but also increases your skills that can be learned. For example, the "Lord" of Alan can be promoted to the high-level class "Sovereign", which changes from infantry to cavalry, which is faster and can also deal area damage to the infantry team.

Squad placement in the game is very strategic, not only as a simple restraint tactic, but also as a matter of how each member of the team attacks. For example, if an archer is afraid of melee attacks from various infantry, as long as he is placed behind the members of the defense class, then even if the opposing team is full of restrained archers, we can still gain an advantage.

In addition, the arrangement of the captain will also determine the passive effect of the squad, for example, if the guard character is placed as the captain, the obstacles can be destroyed faster. If you have a cavalry as a captain, you will be able to move faster on the battlefield. Placing a swordsman as a captain can reduce damage when you come within range of the opponent's ranged troops.

The variety of teams means that the player will have more and more troops at his disposal, and there are corresponding ways to level up in the game. In the free stage "Ancient Magic Circle" on the large map, you can repeatedly engage Phantom Soldiers and gain experience points. In addition, the guidebook obtained after a successful challenge can be directly used to convert the experience points into characters. Cultivating as many characters as possible can also enrich your tactics.

The main gameplay of this game is divided into exploration and battlefield parts, starting from the most ** island on the mainland, players can choose a route to advance at will, and achieve the goal of liberating the five countries on the entire continent.

Many events and side quests will be triggered during the exploration, sometimes they are treasure hunts on the large map, sometimes they are individual level challenge missions, and you can get resource rewards by completing the tasks to get rewards. Don't forget to look into unmarked buildings and you might find something new.

Victory on the battlefield liberates an area, and the towns within it become rebels. Towns can use ** shops to replenish equipment, prop shops to replenish consumable props, and after paying a certain amount of materials to revive the town industry, facilities and functions such as ports and hotels will also be added.

The supplies needed to revive the town can be collected from the collection points on the large map, and some of them are hidden behind some high mountains, so you can pay more attention to the hidden roads when playing. The revived town can assign a companion to be stationed as a "guard", and each level completed after the station will receive a reward, and the guard will automatically collect the collected points that have already been discovered.

Forts near towns can be expanded to increase the number of squads, or the number of individual squads can be increased, eventually forming ten five-man troops to fight. Expansion requires the consumption of "medals" that symbolize merit, and "prestige levels" are required to unlock the fortress's functions. "Medals" can be obtained by completing levels, handing in supplies, etc. "Fame" can be earned by completing various quests, reviving towns, and more.

After the reputation increases, you can also spend medals in the fortress to hire mercenaries, although the mercenaries are all public faces, but they can freely decide their appearance and growth direction, and when you want to customize your exclusive troops and supplement your own lineup, hiring more mercenaries is also an excellent choice.

The battlefield of this work is different from the general SRPG, its gameplay combines the elements of RTS and TBS, the enemy and the enemy in the level are marching in real time, the player needs to command the friendly team, and achieve the victory conditions such as defeating the enemy within the limited time, and the victory will be rewarded according to the time, the number of breaks, reputation and other data.

When the squad recruited during the exploration arrives on the battlefield, it can use the courage in the upper left corner of the screen to attack at the stronghold with the blue flag, and after giving the order to move, the squad will march to the destination. Although it is faster to walk on the road, it can sometimes surprise the enemy in a straight line when stepping into grass and forests, and if you are a captain with the ability to fly, you can take important points directly regardless of the terrain.

After the squad comes into contact with the enemy, it will enter the enemy encounter state, at which point it can choose "Fight". If there is an allied squad near the squad, the squad can also be switched to the battle when encountering an enemy, and the player can flexibly adjust it according to the restraint relationship and the status of the squad.

In battle, each character will automatically fight according to their speed and pre-set strategy, and after the battle, the squad with less HP left will lose, and the losing team will bounce away and enter a "waiting state". Engaging an enemy while waiting will launch a preemptive attack, acting as fast as possible.

Each character's strategy can be changed at any time, and the types of enemies encountered in each battle are different, so players need to constantly think about the timing of attack and defense. For example, a character with a self-healing skill can set the skill to a "less than 50% HP" condition to avoid wasting rounds of health regeneration. Some characters with ranged attacks can also set the "prioritize attacking back-row units" condition to cut off the enemy's main output.

Regardless of whether the battle is successful or lost, the team's energy will be consumed, and when the energy is exhausted, it will not be able to move, and it can only recover some of its energy through rest commands, but at this time, the team will enter a defenseless state, and can only passively withstand attacks when entering the battle. Therefore, in the midst of a scuffle, if you are not completely sure, it is best to withdraw the squad with only 1 energy left to the stronghold for repairs.

In addition to the skills of area attacks, some characters also have the skills of resurrection, health recovery, and energy recovery, which can allow the whole army to fight more persistently on the front line. And when you have a big advantage, the skill of grabbing money and increasing the experience after the battle can maximize the combat benefits.

In addition to the strategy of the squad and the terrain, there are sometimes some traps that can be used in the scene. For example, the Arrow Tower allows ranged characters to support friendly squads in a large area, the Altar can pray for weather to create an advantage, the Ground Spike can make the ground team inaccessible, etc., and the use of traps can even be effective.

Although the trial version of King of the Holy Beasts only has a 5-hour gameplay limit, its pace is quite fast, and there is quite a lot of content to play, which shows a lot of strategy.

Starting with the equipment and abilities of one character, it gradually evolves into the combination of the entire squad, as well as tactical changes when dealing with different enemies, as well as the use of terrain and traps. The game uses traditional RPGs based on the core idea of TBS, and makes multi-dimensional strategic considerations similar to RTS, so that each battlefield can have a variety of gameplay and fun.

In the exploration of the large map, players can also enjoy the art and plot of the Vanilla Society, the gradually unfolding continents and islands, various hidden roads and buildings, and the bonds of dozens of characters, all of which can immerse people in this royal fantasy adventure story.

King of the Holy Beasts will be released on Switch and PS4 on March 85、xbox series x|S platform, stay tuned for the official version of the review at that time!

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