Recently, a news that a committee member suggested that the state should completely ban online games for minors has aroused widespread concern and heated discussions in the society. This proposal is undoubtedly motivated by a high concern for the physical and mental health of young people, as well as a deep concern about the possible negative impact of the current online environment. However, in the face of such a controversial issue, we should examine and improve it with a more objective and rational attitude.
First of all, we must admit that online games do have an impact on the learning, life and even physical and mental health of some minors to a certain extent. Over-indulging in the virtual world may not only lead to academic waste, but also may lead to problems such as vision loss, social impairment, and even a series of psychological problems. From this point of view, the committee's proposal undoubtedly proceeds from the protection of the rights and interests of young people and reflects a deep sense of social responsibility.
However, it is worth pondering whether a complete ban on online gaming by minors is the best way to solve the problem. On the one hand, online games are not useless, it can exercise children's reaction ability, teamwork ability and strategic thinking and other multiple intelligences to a certain extent, and with the development of science and technology, games have become an important part of modern culture, moderate exposure helps minors adapt to the development of information society. On the other hand, simply banning is not the best problem, what is more needed is guidance and education, to help them establish a correct concept of online games, learn to manage themselves, and achieve healthy Internet access and moderate entertainment.
Third, policy formulation needs to be both feasible and effective. A blanket ban implies a one-size-fits-all approach, which can lead to antagonism between parents and children, as well as new problems such as black market trading and identity fraud, which in turn makes regulation more difficult. Compared with "blocking", the establishment of a scientific and reasonable online game management system, such as the implementation of real-name system, time-limited play, content classification and other measures, may be a more effective solution.
To sum up, we should fully respect and think deeply about the committee members' proposal to completely ban minors' online games, and at the same time advocate that the whole society pay attention to the education of young people's Internet literacy, and create a healthy online environment through the three-in-one linkage mechanism of family, school, and society, so that minors can enjoy the fun of science and technology in the Internet era and can also get all-round development, which is the true sense of care and protection.