In the wave of the digital age, online games have become a part of the entertainment life of teenagers. However, with the exposure of problems such as game addiction and virtual consumption, a committee member put forward a proposal to completely ban minors from online games, which undoubtedly sparked fierce debate in all walks of life. As two sides of the same coin, online games not only have their potential harms, but also carry the functions of modern skill development and leisure and relaxation, so we should carefully weigh this issue and not simply ban it in the form of a ban.
First of all, it must be admitted that online games do carry the risk of becoming addicted to minors. Over-engagement in games not only affects academic and physical and mental health, but can also lead to tensions in family relationships and decreased social resilience. Parents' concerns are understandable, and their concerns and expectations for their children's future are understandable. From this point of view, it is necessary to restrict and guide minors to access online games.
However, we cannot ignore the positive significance of online games as a cultural and technological product. In many high-quality games, players are able to learn teamwork, strategic thinking, and even cross-cultural communication. In addition, moderate play activities have positive effects on stress relief, reflexes, and improved spatial imagination. Therefore, a blanket ban may deprive minors of the opportunity to use online games to learn and grow.
In addition, from a practical point of view, a complete ban on minors playing online games is a measure that is difficult to regulate and is prone to negative effects. Like the historical "alcohol bans" and "curfews", bans are often difficult to enforce and can instead lead to more underground trade and bad behavior. At the same time, simple prohibitions also ignore the responsibility of family education and social education, which is not conducive to cultivating self-control and judgment of minors.
Therefore, in the face of the problem of minors' online games, we should adopt a more detailed and flexible management strategy. For example, we should set reasonable limits on the length of games we play, implement a real-name system and an anti-addiction system, and strengthen parental guardianship responsibilities. Through these measures, we can not only effectively prevent game addiction, but also retain the positive value of games, and realize the educational concept of sparse but not blocked.
We need to be rational and open-minded when dealing with the issue of online gaming for minors. A total ban is not a cure, and only through the joint efforts of reasonable regulation, scientific guidance, and family education can we ensure that minors can enjoy digital entertainment while growing up healthily and become the future pillars of society. It is recommended to stop providing online gaming services to minors