The three specializations of the shaman are actually not weak, and they can all be played in version 290. Today I will give you an update on the last of the three shamanic specializations - Elemental Sa. Elemental Sa has opened a new level 150 specialization in version 290, and the new T17 Wind Fury suit is also exclusive to the element, and the main and deputy have also updated the red suit, which can be said to have eaten up the version dividends.
Okay, let's get straight to the point, let's start the 290 version of the Element Sa's Wasteland & Graduation Strategy.
Recommended:Endless Vortex (must-have), Elemental Havoc (must-have), Tidal Concentration, Petrified**,Resurrection Totem, Staff Specialization, **
The Elemental Sa has undergone a qualitative change in the Frost Witch Set, and the lightning spell is fixed minus a one-second cooldown for all skills, plus the lava surge passive that comes with the Elemental Sa, a maximum of one lightning spell can be reduced by two seconds of skill cooldown.
The overall idea is to use the lightning refresh mechanism to play continuous control, and for a single boss, Elemental Sa can easily complete the control cycle.
Elemental Havoc stabilizes a 5% critical strike chance, and after combining with Elemental's lightning chain to achieve lightning group damage, critical hit triggers will be more frequent, and it is recommended to reside in a skill grid.
The other two passive suggestions are to bring the endless vortex and tide concentration to reduce the pressure of returning to the blue, and the shaman's five replays are put in the dungeon shop, which is still very comfortable without having to save travel coins.
Recommended:Thunder Totem, Thunder Wind Totem, Earthbound Orb,Elemental Heart, Hex Totem.
General accessories on the thunder totem, thunder wind totem, earth binding orb three choices, my suggestion is the early middle of the thunder totem + earth binding orb, convenient element sa stability control (lightning (halo) + ground binding totem (taunt)), after the late three-dimensional can be replaced with a thunder wind totem plus 10% of the attack strength.
As for the Elemental Heart, which needs to be exchanged for travel coins, my suggestion is that you don't need to exchange it, the near-infinite Earthbound Totem is enough. Shamans don't rely on primordial elements like demonics, and the other three Shaman's trinkets are already excellent, and there are no squares for elemental hearts.
Hex Totem is suitable for Frog Flow, removing 50% of the dodge debuffs. Because of the lightning cooldown reduction mechanism, when the elemental sa hits a single boss, the frog cycle can be completed. There is only 15 seconds of cooldown after the frog technique cools down the glyph, and the frog continues to be controlled for five seconds, even if the boss has the effect of reducing control, don't worry, just make up the rock strike.
Elemental Sa can basically rely on the Thunder Totem + Earth Binding Orb Pass all copies, and the tricky one is the tail king of the 285 Ogre Kingdom, remember to change to the demon totem and play a stable single control.
The basic skill cycle of the element sa is the three lightning spells + the earthbound totem, and the two of them must be opened.
Skill Glyph Recommended Matching:Lightning (Energy Saving), Earthbound Totem (Torment),Elemental Avatar (Charge or Run), Berserk (Cooldown), Rock Strike (Charged), Frog Shifter (Cooldown), Fire Elemental (Tough or Deadly), Water Shield (Restore), Cold Strike (Charge or Charge).
*Waves can be left untrough, and the new level 150 specialization skill Ice Fury increases the burst damage, and another recommendation is Storm Strike, and the priority of Elemental Sa Storm Strike is not so high.
*MAIN HAND**
The best staff before 250 is still Dragon's Fury, and the overall production difficulty is not high, but it needs to spend some gold, and the hero-level Dragon's Fury needs 135,000 gold coins to open the task, and the cost performance is still very high.
If you really don't want to be a red staff, you can bring the staff dropped by the copy, and you don't have to pick the effect of the staff, and you can bring it with good attributes. You can keep an eye on the Meditation Staff in the brewery, and you can bring a support back to the blue before the early and mid entries are adjusted. Later, you need to make up the score for brushing the epic book, and you can bring a ground-binding knife staff, and the effect is also good, which can save the step of changing clothes.
The graduation equipment of graduation and enhancement Sa is the same, 290 top-level staff Eternal Calamity Flame, compared to Augmentation, the elemental specialization will be slightly scraped, and it is easier to stack the number of layers to get full equipment benefits.
*Deputy**
Shaman's deputy** can bring a hammer and a shield, and according to the current version, you can choose the Emperor's Barrier (Red Shield) or Immortal Flame (Red Hammer) when you graduate. Because Red Hammer will grab the resources of the new Red Staff, I recommend Red Shield to graduate from multi-role players, and the effect of Red Shield is one of the best in Red Outfit, it can be said that in terms of equipment effect alone, Red Shield is better than Red Hammer Armor directly turns 40% to attack strength (very BT).
The final form is a magic staff and a hammer in one hand, shaman belief players can directly red hammer, and the red hammer itself adds 974 attack strength, which can be brushed faster.
* Sets
Get the Frost Witch two-piece set to take off, and then spell the T13 Soul Walker two-piece set, you can start with the elemental incarnation, and after the energy-saving glyph is used, the vortex value is not consumed, and the skill can be thrown wildly.
For graduation, we recommend the T17 Wind Fury set, which can steadily add 10% damage, and the four-piece set adds 30% elemental overload effect. After brushing the perfect attribute, in fact, Elemental Sa can abandon our Frost Witch two-piece set, Elemental Sa itself has lava galloping, and it can also have a similar effect after the critical hits are full.
* Necklaces & Rings
The necklace ring can be arranged with three damages, because the lightning technique of the elemental sa itself has a group damage effect, and it is actually not so necessary to be unruly storm. You can transition with a 290 purple necklace (soothing necklace) first, and then change it when the new necklace is updated in a later version.
Ring graduation recommendation: Bandit King + Giant Seal Ring, which is also the best two in the 290 version of the attack ring, the Giant Seal Ring is dropped at the steel dock, the difficulty is not difficult for the element, you can slowly brush a graduation attribute.
Elemental Sabecause has a group reduction cooling mechanism, and will frequently release skills when farming, and haste is the most priority among all attributes.
Perfect attribute reference: 0 dodge, haste (2320), critical hit (2320), recovery of 2500 or more, proficient about 2500, vampire to leave one, the rest of the all-round + increase damage, the choice between the two gives priority to increase damage.
The retinue recommends 1 front and 1 back, the front row recommends the Lightbringer, the Fishman Fighter, the High King, and the Valkyrie, and the back row recommends the Banshee King, the Light Ranger, the Fishman Captain, the Moon Priestess, and the Great Chief.
The overall operation difficulty of the element sa is not high, and the requirements for the control of the retinue are not high, and there is no need for racing, just choose two of the gold coins and runes to bring with you.
At this point, the shaman's three-series strategy has come to an end for the time being, and on the whole, the simplest and brainless should be Milk Sa, and the most gua sha with Fishman Sir can still steal a lot of copies on a trip. The highest damage is the Enhanced Sa, and the infinite wind is also very comfortable.
Elemental Sa is more embarrassing in my opinion.,The basic attributes of the Natal Frost Witch Set Equipment naturally suffer.,The new T17 can't save the situation.,The damage of the epic in the later stage is really scraping.。 It's not as comfortable as the milk shave, and the double red martial arts will be a lot better after they are made, but they are all double red martial arts? Don't think about enhancements.