The highly anticipated Dragon's Dogma 2 stands out for its open-world adventure RPG gameplay, which sets it apart from other games in the genre. One of the most striking features is that there are no quest boards or markers in the game, and all missions are discovered by the player as they explore. What's even more unique is that the game only has one save slot, which is designed to encourage players to explore the game world in depth.
Recently, Hideaki Itsuno, director of "Dragon Dogma 2", elaborated on the concept behind this design in an interview with foreign media GameInformer. "Dragon's Dogma 2 gives players more options to load the game from the inn where they last rested," he said. As such, it's not a 'no turning back' game. ”
However, the ultimate goal of the game is still to inspire the player to explore. Hideaki Itsuno further explained, "The idea of setting up only one save bit is actually quite simple. We want to encourage players to explore, and giving them too much freedom when it comes to saving can have the opposite effect. In the case of cliff jumping, for example, if a player has multiple saves that jump off cliffs and return safely, then this is the opposite of the original purpose of encouraging exploration. Conversely, if the player can only load the game at the inn where they rested last, they will be more cautious in their actions and may look for another way down. So, that's the idea behind restricting saves, and we want to encourage players to have fun exploring. ”
It is reported that "Dragon Dogma 2" will be officially released on March 22, landing on PS5, XSX S and Steam platforms. In this fantasy world carefully woven with new graphics, physics and AI, players will be able to freely venture into the game world full of surprises and realism. Embark on a one-of-a-kind adventure with your travel companions and experience the endless adventures that Dragon's Dogma 2 has to offer.
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