Tomorrow's Ark mobile game, the second phase of our rainbow six linkage information is gradually being revealed, and this time it ushered in the skill introduction of the 5-star operator fuze fuse. Personally, I think that there are always some operators with a strong sense of disobedience in each linkageThis time, Fuze is obviously armed with a firearm, but he is a guard operator, and he is really a melee musketeer.
But to be honest, I don't expect much from the skills of such a gifted 5-star crossover character, and I don't want to be able to play, as long as it's a little more interesting, it's a victory.
According to the information that has been released so far,Unless fuze can blow up teammates,Otherwise,I think fuze's skills are quite ordinary.,Although it's quite restored.,But the restrictions are too great.,I don't see anything particularly outstanding.,Most likely, a thankless character, made specifically to restore the crossover setting.
Why?
Let's look at Fuze's 2 skills, the skill is limited to 3 times, and it must be placed in front of the high ground, and at the same time, there must be a passable plot behind the high ground to trigger the skill effect. With so many skills, if you don't give us some numerical shock, it's really a bit out of your hands.
So based on the above analysis, my personal thoughts about Fuze's operator are that you can just get a picture book, and it is estimated that it will not be used in the future. After all, it's just a 5-star linkage to give away characters,That's actually quite normal. The only thing I look forward to is that I don't know if there will be more surprises in infrastructure skills.
Speaking of which, we can actually briefly review the several 5-star operators in the next phase 1, this time there is not much difference from the last estimated treatment of operators, and there is a certain reference value.
The last 5-star character I gave away was the sword chariot, the biggest feature of this character is the short-term burst output, 4 seconds can output almost 20 rounds, although the overall output is not high, but with a variety of crutches, it can also play a good total injury, so it is also a character who does not have much actual combat ability, but can play with the whole life.
Among the remaining two 5-star characters, my personal favorite is the clip trap master of Frost Bloom, which happens to be the same template as the 6-star ELA this time.
I remember that when Frostbloom was released, the trapper was still a very new template, and there was only one 5-star Robin before, and Robin was an event gift operator, and if you missed the current event, you couldn't get it in a short time. Therefore, the player in the ** pit of Robin's activity happened to come into contact with the first trap master Frost Hua at the time of linkage.
Although it seems that the design of Frost Hua is not top-notch now, it still seems interesting at the time, and that is enough.
The final 5-star character Blitz is actually a character with auxiliary control. We all know that Ash itself deals high damage to stunned enemiesHowever, the stun duration provided by itself is a little lacking, and this is where the Blitzkrieg's secondary stun comes in handy.
But it's beautiful to imagine.,If it's really actual combat.,Everyone isn't so little output anymore.,Generally it's not easy to save trouble and don't take blitz to supplement damage.,I don't think it's too necessary.。
So looking back now, the 5-star character design of the first phase of the color 6 linkage is still quite successful, which can not only be of little use, not crowd out the employment of existing operators, but also bring a certain amount of fun. Therefore, I am very interested in this puppeteer, the instructor and the strong attacker this time still have a certain expectation, looking forward to interesting gameplay, as well as more worry-free infrastructure skills.