The guns of the Shu camp, the shields of the Wei camp, and the bows of the Wu camp can be said to run through the entire Three Kingdoms strategy version.
The team that Wu Guowu can get his hands on must basically be the national team, otherwise it will not be effective.
1. Sun Quan. First of all, the first one must be Sun Quan, although this military general is known as one of the three emperors, but he is really not as good as the other two, the attribute panel is too mediocre, and it has to be made up for with redness, but this thing itself is difficult to come out, it is not easy to get a zero krypton white prostitution, and there is no way to pile up redness, but the tactics are very good, and it is very cool with Tai Shici, and the tactics are recommended, and any assault tactics are available, don't pick.
Overall, Sun Quan is a bit unworthy of the ranks of the Three Emperors.
Second, Tai Shi Ci.
The true core of the country of Wu! The national team is incomplete without Tai Shici, except for the Dudu team, the classic lineup Gan Taicheng can play until the game is suspended!
Comes with two general attacks, with a curved bow and a knife drop or a folded rush to resist insults and a curved bow to drink feathers, a perfect batch!
Play the miscellaneous team casually, Tai Shi Ci will still play as the master, and the general attack output can also exceed 10,000.
3. Lu Xun. One of the four ** kings, playing with fire to burn rattan armor has a miraculous effect, but after the PK season grass boat borrowed arrows came out, he often played the same battle report as history.
Try to bring a soul-snatching coercion, Lu Xun can take Han Dang Xu Sheng to make a transition, and try to match with Wu Guocheng.
Fourth, Lu Meng. The best user of meat on Tuji, Lu Meng's own tactics are very good in the first round, and they can also be used in the first and second seasons, but they are a little weak in the third season.
The best tactics to match: slaughter a few meat + no flying army.
Lineup: Gan Tailu, Sun Tailu, Dudu team.
Fifth, Sun Ce. This thing is not malleable, it's a bit of a waste of time to play him, I've played the Sansun lineup, Sun Quan, Sun Ce, Sun Jian, really pull, Sun Ce should really redo it.
Sixth, Sun Jian. If you charge six yuan and send it, you can play counterattack shield, which is also quite good for zero krypton, stronger than Sun Ce.
Recommended tactics: preemptive strike + self-healing charm.
7. Zhou Yu. Personally, I feel that Zhou Yu can open up the wasteland, test it and use it himself, he can open it alone to the fourth-level land, bring a tool man to the fifth-level, and fight the wild land with high intelligence.
Recommended tactics: Active strategy tactics with a high activation rate are enough, and it is best to bring soul-snatching coercion.
8. Gan Ning. Crit monster, very straightforward force output, the main output of the classic lineup Gan Taicheng.
Recommended tactics: 10,000 arrows + avoiding the real and attacking the false.
Or light and brave Feiyan + avoid the real and attack the false.
9. Yellow cover. It's not easy to use, and several districts have tried the group of yellow covers, when the tool person has poor attributes.
It's best to bring self-healing and white horses, fight chaos, and sometimes it's disgusting.
I have used the combination of Lu Xun, Sun Jian, and Huang Gai to play a winning streak.
Lu Xun: Soul snatching + wind fueling the fire.
Sun Jian: Self-healing + charm.
Huang Gai: Gathering of the army + the barrier against the enemy.
There must be problems with this team, but Huang Gai's 8-round control is really fragrant!
10. Ma Zhong. The first control general in the three wars, but a little acting, but I tried to bring white eyebrows and white horses, a little fierce, but still a little acting.
Ten. 1. Cheng Pu.
A jack-of-all-trades general, a versatile tool man.