The so-called open world map in the second part is not much different from the open map of the main story of "Thus Says Apokalis" two years ago.
The design of the whole map is relatively stiff, although the hook mechanism is added, but the map is still flat, and the air walls that can be seen everywhere do not have the feeling of flying around and exploring freely like Genshin Impact, which is not silky enough.
The second part adds an aerial combo mode similar to Devil May Cry, which is actually meaningless, and mainstream action online games do not have aerial combos, including the so-called two attacks, which are too hardcore for most players.
The character design is still further complicated, there are 20 40 passive skills alone, and the new three 3 characters add up to more than 100 passive skills, and you can't even understand the team cycle and the process of techniques if you don't read it slowly.
Genshin Impact's new characters, basically, spend 30 seconds in the character trial and click two skills to figure out how to play.
I suggest that designers don't have their own ideas, just copy Genshin Impact and Honkai Iron directly, an e, a q, 2 passive talents, how concise?What do you do with the whole 20 passive skills essay?
In terms of maps, if you don't want to copy Honkai Iron and Genshin Impact, the design of Persona 5 is also good, reading books in the city, eating ramen, and putting sisters or something.
It's a bit dead to develop a resource acquisition card.,Planning today's new announcement said that the next version will increase resource acquisition.,By the way, 2800 crystals were issued.。
In general, the game operation hopes that the game of Collapse 3 will have a second spring.,That's why I decided to make the second part (it's much easier to make a new game directly than to change the ancestral mountain**),It's normal to have some shortcomings just online.,I hope this game can get better and better.。
I must admit that as a player who entered the pit and collapsed three in the long grass period of Genshin Impact, he didn't have as deep feelings as those old captains, and he came purely to lick his wife and feel cool in action games, so don't play the emotional card for me.
Outcome 20 is nothing.,The previous propaganda was vigorous.,The character design is not good.,The negative improvement of the button UI has long been said to be rotten.,The combat feel is the same.,The plot is water and riddles.,The muddy foot feeling and direction judgment under the feet of the "open" world.,Draw cards to draw 3 pools to eat the guaranteed .......I've endured all of this.,Just when you pave the way for the promotion in the back.,But as soon as the new cooking limited-time event comes out.,This x is generally a smelly and long activity.,I'm really breaking the defense and want to scold!
It's not enough to have a stinky and long open world with a main story, and you have to make another one separately, right?To run a restaurant, you have to look for materials all over the world, and you can only get 30 of them a day for half a day, not to mention that the villain's arrow keys for running a restaurant are both difficult to block the line of sight, and the same forward and backward swing as constipation, I have never played such an uncomfortable business game! It's not like there hasn't been a similar one before, what do you want to do with such a big lump? Expelling all mobile players?
This stinky, long and boring limited-time event is not unique to this version.,The first two versions have already used stinky and long dice rolling、Arkanoid and other disgusting players.,Questionnaire feedback didn't work.,This version is not for the sake of taking Aponia** I'm too lazy to taste this lump x!
I ran away after taking the **.,I don't care about what happens after the collapse of the three.,This is also the first time I've been disappointed in the Mi family game.,The old man of the three collapses may really go to the star iron.,The three will be left to the rookie newcomer to toss around.,I wish the flowing water a new high.。
I can't stand this kind of Mi family game with a favor filter2.0, is this really counting on new players to stay in the pit?
Thinking about the first part, my favorite is chapters 16 to 25, the plot is coherent and smooth, the characters are deep and full, and the dialogue is-for-tat and wonderful. How Mei Yi is slowly forced to choose the psychological journey of the world snake step by step, Zhilu and the protagonist group debate whether the self with Fu Hua's memories and body is Fu Hua, Kiana's malicious questioning of the puppet without flinching bravely facing her own growth, and even the dialogue about Alto's self-analysis of the void Wanzo are extremely exciting.
But now, except for the setting, it's a non-nutritious riddle to cover up the setting. There is no collision of ideas, no psychological changes. Of course, it's impossible to ask for so many unfolds as soon as the characters appear, but the beginning of this story is really boring. It's the original sin of the game if the game is not fun.,The player's dish is the player's original sin.,The story is boring is the original sin of the story.,Honkai Impact 3 is the story that attracts me.,If the story is still so riddled, then I can only retreat from the pit.。