Apple s Vision Pro will hit the market on February 2 with a self proclaimed revolutionary spatial co

Mondo Culture Updated on 2024-01-31

Today's secondary market Apple concept stocks rose collectively. Apple Inc (AAPL) said Monday that its AR headset, Vision Pro, will go on sale in the U.S. on Feb. 2, with pre-orders starting at $3,499 starting on Jan. 19.

According to Apple's official introduction, Vision Pro is a revolutionary spatial computing device that has changed the way people work, collaborate, connect, recall, and entertain.

It is reported that Vision Pro claims to be the most important Apple product since the advent of the iPhone, and will open a new product category for Apple. In terms of technology, Vision Pro uses Apple's self-developed AR technology, which can achieve high-precision rendering and tracking of virtual objects. Users can freely move, rotate, and zoom in a virtual reality environment to seamlessly interact with the real world. In terms of hardware configuration, Vision Pro is equipped with a high-performance processor and graphics card, which can support high-quality VR games and applications. In addition, to emphasize privacy and security, Apple has introduced the retina scanning password feature Optic ID.

According to a report issued by Da Mo, Apple is accelerating the development of Gen-AI, which means that the operating system (OS) and iPhone supported by large language models (LLMs) may be available earlier than expected, and the bank is more optimistic about Apple's "edge AI" opportunities, which is expected to bring benefits this year.

According to the latest research report of Guolian**, the listing of Vision Pro will not only directly affect its related ** chain companies, but also bring new investment opportunities to the XR industry, especially content ecological manufacturers. In Apple's Vision Pro** chain, the number of Chinese merchants accounts for more than half of the total. Vision Pro is expected to lead the development of the XR content ecosystem and investment opportunities in the industry, especially in related fields such as games, film and television, education, and broadcast media.

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