Yalian Wu Zetian s balance adjustment Da Qiao Ji Xiaoman is finally going to cool down the experienc

Mondo games Updated on 2024-01-31

Ji Xiaoman's adjustment plan:

Skill 1: Effect Adjustment: After moving to the end point, pull the nearby fan-shaped enemy in front of you After moving to the end point, only drag the enemy in front of you in front of you, and cause slowdown in other areas

Attack and defend (combo 2+1): Defeat recovery strength: 25% 50%.

Analysis:

1. The adjustment of a skill will affect Ji Xiaoman's range control ability, but for a single enemy, it can still play a continuous control effect, which is also difficult to counter.

2. After defeating the enemy, the combined skill of the second skill + the first skill (roundabout kick) will increase the restored strength value from 25% to 50%, which can improve Ji Xiaoman's continuous harvesting ability.

On the whole, the cooling of Ji Xiaoman this time is very small, and there is a high probability that it will be cooled down again in the future.

Wu Zetian's adjustment plan:

Passive: Disengagement Boost: 50 30 60

Passive: Mana Regeneration: 2% 15%~3%

1. Skill: Feel optimization

1. Skill: Cooldown: 3 4 (-0.)2/lv)

1. Skill: Skill Damage: 360 (+60 Lv) (+0..)47ap) →300(+60/lv)(+0.58ap)

1. Skill: Enhanced Skill Damage: 720 (+120 Lv) (+0..)94ap) →600(+120/lv)(+1.16ap)

2nd Skill: Cooldown: 8 (-0.)4/lv) →8(-0.3/lv)

2nd Skill: Skill Damage: 250 (+30 Lv) (+0..)3ap) →200(+40/lv)(+0.36ap)

Skill 2: Increase movement speed: 30% (+4% Lv) 25% (+5% Lv).

2nd skill: Slowdown: 30% (+4% Lv) 25% (+5% Lv).

Skill 3: Skill Damage: 750 (+175 Lv) (+0..)75ap) →570(+285/lv)(+1.0ap)

Analysis:

1. The acceleration value after passive departure from battle is adjusted from a fixed 50 points to 30 60 points (with the increase of the hero level), which belongs to the adjustment of cooling down in the early and middle stages and strengthening in the later stage, which will affect Wu Zetian's development, support, defense and walking speed at the same time.

2. The mana recovery value after passive exit has been adjusted from a fixed 2% to 15% 3% (with the increase of hero level), which belongs to the adjustment of cooling in the early stage and strengthening in the middle and late stages, is conducive to improving Wu Zetian's continuous combat ability in the middle and late stages.

3. The base damage of a skill is fixed to be reduced by 60 points, and the AP bonus is increased by 011;The base damage of the enhancement skill is fixed to be reduced by 120 points, and the AP bonus is increased by 022;The base damage of skill 2 has been adjusted from 250 280 310 340 370 400 to 200 240 280 320 360 400, and the AP bonus has been increased by 006;The base damage of the ultimate has been adjusted from 750 925 1100 to 570 855 1140, and the AP bonus has been increased by 025。These adjustments will make Wu Zetian's build direction more inclined to full output rather than half meat, and if you choose full output loadout, you can increase more damage in the mid to late game.

4. The cooldown time of a skill has been adjusted from a fixed 3 seconds to 4 38/3.6/3.4/3.2 3 seconds, this part belongs to the pure cooling adjustment, but fortunately, at the same time, the operating feel is optimized, and the stiffness time of "self-control" is reduced.

5. The cooldown time of the second skill is increased from 8 to 76/7.2/6.8/6.4 6 seconds adjusted to 8 77/7.4/7.1/6.8/6.5 seconds, which is a pure cooling adjustment.

6. The value of increasing the movement speed of the self has been adjusted from 30 34 38 42 44 50 to 25 30 35 40 45 50%, and the value of reducing the enemy's movement speed has been adjusted from 30 34 38 42 46 50 to 25 30 35 40 45 50%, which belongs to the adjustment of cooling down in the early and middle stages and remaining unchanged in the later stage (since Wu Zetian has been promoted to one skill, it will not be full of two skills until the full level).

Big Joe Adjustment Plan:

Passive (Specialized): Activate Tide Damage: 100 (+15*Hero Level) (+0.)25AP) 140 (+10 * Hero Level) (+02ap)

Skill 1 & 3 (Specialized Hardcover): Damage over time: 90 (+10 Lv) (+0..)07ap) →70(+14/lv)(+0.07ap)

Four-skill (specialization): Skill range: 600 550

2. Skill: Enter the cooldown time: when the skill is released, when teleporting

Skill 2: New Effect: If the hero is not returned, 50% cooldown will be returned

Skill 3: Base Damage: 160 (+45 Lv) (+0..)18ap) →135(+45/lv)(+0.18ap)

Skill 4: The cast range and skill range have been adjusted to be consistent with the specialization

Analysis:

1. The base damage and AP bonus of the passive of the specialization are reduced throughout the period, and the basic value of the sustained damage of the first and third skills has been adjusted from 90 100 110 120 130 140 points to 70 84 98 112 126 140 points, which belongs to the adjustment of cooling down in the early and middle stages and remaining unchanged in the later stage, which will affect the speed and global output ability of the master Joe at the same time.

2. The skill range of the ultimate is reduced by 50 yards, which has a greater impact on the specialized Big Joe and less on the ordinary Big Joe.

3. The time point for skill 2 to enter the cooldown has been adjusted from "when releasing skill" to "when teleporting (since the circle of skill 2 will take effect after 4 seconds, it is equivalent to a constant increase of 4 seconds cooldown)", which will extend the overall cooldown time of skill 2.

4. The new effect of the second skill, "If the hero is not returned, 50% of the cooldown time will be returned" is to ensure that when Da Qiao vacates the second skill, it will not affect the subsequent rhythm deployment due to the long cooldown time, but the adjustment of point 3 is still a cooling adjustment (the overall frequency of Da Qiao's use of the second skill to pass people in the game will be higher than the overall frequency of the empty release).

5. The base damage of the three skills will be reduced, which will also affect Da Qiao's line clearing, field clearing, and anti-field speed and global output ability at the same time.

Aaron Adjustment Program:

Passive: 4th attack deals true damage 3rd attack deals true damage

Passive: Each basic attack comes with a tracking effect The first basic attack comes with a tracking effect

One skill: When there are 0 layers of marks, you can deal 3 levels of damage, and 3 layers of marks can play a full layer of one skill effect

Skill 2: Attack Speed: Increase attack speed by 50% (+10% lv) in the next four basic attacks Increase by 40% (+8% lv) in the next three basic attacks

Skill 2: New Effect: Gain 10% (+2% LV) movement speed after use for 3 seconds

Three skills: Hit the shield, get 25% more for each additional enemy Get the shield directly, get 1 more for each enemy hit

Skill 3: Base Shield: 600 (+250 Lv) (+1.)5ad) →450(+225/lv)(+1.0ad)

Analysis:

1. The speed of passively hitting true damage becomes faster, which helps to improve the global output ability of Yalian;However, adjusting the tracking effect of each basic attack to only the first basic attack has a tracking effect, which will affect Yalian's pursuit ability.

2. When a skill is strengthened to 0 layers of marks, it can deal 3 levels of damage, and 3 layers of marks can play a full layer of skill effects, which can improve Yalian's output ability, control ability and life-saving ability at the same time.

3. After using the second skill, the number of times to increase the attack speed is adjusted from 4 times to 3 times, and the value is reduced from 50 60 70 80 90 100% to 40 48 56 64 72 80%, which will affect Yalian's lane clearing, field clearing, and anti-field speed and global output ability at the same time.

4. The new effect of the second skill, after using the second skill, you will get a movement speed bonus for 3 seconds, which can not only improve Yalian's development, support, defense and wandering speed at the same time, but also improve Yalian's pursuit, retreat and pulling ability.

5. The ultimate has been adjusted from hitting the enemy to get the shield to being able to get the shield after use, and each enemy hit gets 1 3 more, as a balance, and at the same time lowered the base value of the shield and the AD bonus (including the attack power of Yalian itself and the attack power brought by ** + inscription + equipment).

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