What level do the heroes in Warcraft 3 battles have in DOTA?

Mondo games Updated on 2024-02-20

Some of the skills of the heroes of war3 are actually very powerful and powerful, but the basic template values are completely opened up by the dota heroes, so the heroes who move in directly are actually very stretched, the attack power is too low, the blood volume is too low, and the line is not moving, and the money is not efficient because the growth is too low, and the overall rhythm of the team is dragged down, and the result is a mess. Considering that Dota 2 has evolved a lot, each transplanted hero considers the adaptation of talents one by one to the orc Juggernaut and transplant it to the Juggernaut. Lose the Milk Stick and Invincible Slash, multiple free Hidden Knives and Phantom Axes. Evaluation: Count the replacement can be used by the prophet, transplanted to Chen.

The ultimate push tower machine, summoning wolves is the equivalent of the werewolf's summoning wolves, the lightning chain is not as good as Zeus's lightning chain, and the only valuable thing may be that perspective. Evaluation: It's worthless to play the core, and it's not very good to play support in addition to vision and tower demolition ability. Shadowhunter, transplanted to the Shadow Shaman. Medical Wave, Top Support Skill, Turning Sheep, Top, Snake Stick, Flat Viper Stick, Improvised, Ultimate, Invincible Team in Range, Top of Top. Evaluation: Non-ban must choose the Minotaur Chieftain, transplanted to the Elder Titan.

Strong in stepping on the floor cd is very short plus long duration has the opportunity to be infinitely controlled, there is a shock wave to brush money to ensure that the jump knife bkb can come out, and there is a resurrection not so afraid of being caught. Evaluation: Non-ban must choose the Terran ** division, transplanted to the light method. Mass teleportation and blizzard have great strategic value, water elemental waste, and aura is not as good as Ice Girl. Evaluation: No, extreme routines can be chosen, the availability is very low, the king of the hill, transplanted to the big fishman (I really don't have to choose, the big fishman looks the most).

The 4 skills are all strong, with the ability to control and brush money, and the built-in output environment is free from magic for a long time, and the passive stun and extra damage ignore the armor. Evaluation: It's the upper position of the big fish man, except for a little difficulty on the line, the development period is long, everything is good blood mage, transplanted to Carl. Nothingness absorbs blue and belongs to the replacement, the Flame Storm can push the tower is the highlight, and the phoenix auxiliary money brushing performance is good. Evaluation: Pure tower pushing tool man, positioning paladin of the early bone method, transplanted to the omnipotence. The Holy Light has no output, but**Performance**,Level 1 5 seconds CD200 blood release up to 8 times of gold content,Invincible can advance or retreat There are countless ways to play,Aura and ultimate.。

Evaluation: Top support, can be transferred to the No. 3 position of the-stirring stick, preferably elven demon hunters, transplant anti-mages or TB are OK. Mana burning is a good skill for the line, and the sacrifice pulls across the point of brushing the wild, dodging the dodge of the PA, and the ultimate transformation is much stronger than the TB transformation. Evaluation, barely available, TB's flat replacement White Tiger, transplanted to Mirana. There are no late-stage skills for the core, no control skills for the transfer, and only an owl has some value. Comments: Pure waste, no choice value watchmen, transplanted to PA. The first three skills are the skills of the Queen of Pain, when used by the Queen of Pain in melee combat, the ultimate is only the use of the grinding line grinding tower: it is difficult to use, and it requires specific tactics to support the old deer, transplanted to TS.

The winding skill is a replacement for the Ice Girl 2 skill.,It's okay to summon a treeman.,The aura isn't very good.,I can't think of a scene where the ultimate can be used.。 Evaluation: Very poor auxiliary undead deadrider, transplanted to Abaddon. 234 skills are hanged. Rating: Pure Waste Lich, ported to the Lich. The old version of the Lich and the War3 Lich have a sense of presence with an efficient output ultimate, and the current Lich is much more practical than the War3 Lich. Evaluation: Pure waste, don't choose Xiaoqiang, transplant to the Night Assassin. The ultimate is equivalent to the death prophet's ultimate, and the gameplay is equivalent to the death prophet, because of the passive skill, it is much more meat than the death prophet.

Evaluation: Available as Dreadlord, ported to Night Stalker. Push is useful, sleep is useful, aura is sent, and ultimates are also useful. The whole is to be used as a morphed version of the Warlock. Evaluation: Barely make do with playing the auxiliary neutral hero tk, ported to tk. Factory and ultimate are pure propulsion skills, and missile rain with passive is very suitable as a support skill for playing a group. However, the ability to brush money online is far inferior to the TK of Dota 2, which affects the use very much. Rating: Available, needs to be adapted to tactics. Abyss Lord, transplanted to Underlord. Fire rain can damage the tower, ** slash is equivalent to a wandering swordsman, roar to reduce attack power team battles are used, and the ultimate killer summons a doomsday team battle There is also a picture.

However, the skill set is very good, not auxiliary and not core, the operation difficulty is also high, and it is difficult to choose resource allocation. Evaluation: It is difficult to use the recommendation not to choose the panda and transplant it to the wine fairy. It's almost the same as the old version of Brewmaster, but the new version adds a lot of mechanics to make room for play and win rate. Comment: No, don't use the Dark Ranger, transplant it to the Drow Ranger. Without significant output power, an infinitely summoned skeleton has propulsion value. Comment: No, don't use Naga, transplant to the old version of Medusa. The ice arrow is really powerful, the lightning is a bit useful, and the magic shield is not bad as a skill tool. Evaluation: It can only be used as an assist, and it is not very easy to use. Fire Fiend, transplanted to Shadow Fiend.

The small fire demon panel is inferior to the Lava Spirit, and the effect is better than the Lava Spirit. Ash output skills, the future can be expected. The silence skill is suitable for the core frontal sword, and the ultimate is a little useful for pushing the ground. It is difficult to use overall, with core qualifications but requires strong money-brushing skills, and the time to join the group is not as timely as Shadow Magic. Evaluation: Not the Beastmaster, transplanted to the Beastmaster. Comes with a zoo, but there is no acceleration aura and no ultimate, and it is difficult to play the rhythm of the existing single-belt line of the Beastmaster plus one kill. Evaluation: Don't do alchemy, transplant to the alchemist. The output of transformation and slashing is still there, but there is no blood return, the potion reduces armor without vertigo and lacks the output environment, **fog is good as a pure auxiliary skill, but it doesn't match the cooperation of the double knife man at all, and I can't find a suitable positioning, and alchemy has cd is not as greedy as alchemy.

Evaluation:Pull across,It is recommended to delete Overall,War3 hero skills are really strong is the ability to push the tower performance invincible and high**. Even if most heroes are replaced with Dota 2 models, it is still difficult to find a position, and many of them are even incompatible. It's really easy to use the Hill Paladin, the Shadow Hunter, the Minotaur Chieftain, with a double numerical mechanism, strong and invincible.

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