The drawbacks of the Mandate of Heaven dungeon have appeared, and the advantage of level 175 is no longer there, who would dare to go to the advanced level? This thing is a dream scripture, and the game can be listened to as you like.
The only advantage of a high level is that the quest is more expensive.
And now the revenue of the dungeon has been greatly reduced, so that the only advantage is gone. For example, in the past 175 level farming secret realm, one number basically had 800,000 cash income, while level 129 was 550,000 income, a difference of 250,000. Now after the change, there are only 320,000 in the 175-level Secret Realm, while the 129-level is about 220,000, and the gap is directly narrowed to 100,000. This is still the secret realm with the most money, and other red boys, dungeons like Jindou Cave, the cash gap is only 4-50,000. How does this make a level 175 player embarrassed? And that's all the same efficiency.
As we all know, if the 175 level wants to achieve the same efficiency as the 129 level, it often requires 2-3 times more investment. Level 129 battles can basically end the battle in 1-2 rounds, while level 175 requires 3-4 rounds, the more rounds you have, the more you will be beaten, and the equipment durability and rune durability consumed are also not a small expense.
In contrast, the high grade is no longer cost-effective.
Some players retorted: The higher the level, the higher the shipment rate and the higher the quality.
Not to mention that the yield rate of items in the middle of the dungeon has been greatly reduced now, and the screen is full of the shipping quality of the Xuanling Bead, do you dare to hope for the unpredictable and even more difficult to verify the shipment quality of the spinning wheel reward?
More than 30 kinds of items are rewarded.
After brushing 11 copies, I actually gave 5 Xuanling beads, so it's better to add an output rate to the back of each item, and don't hide it. Then again, even if the output rate of level 175 and low-level items is widened, is the gap between level 9 and level 175 widened? Turning Saint 9 is the top level, so what about his reward ceiling?
Some players said that even if the income gap between dungeons becomes lower, there are still ghosts that can open the gap. So, how much gap can be opened between 200 little ghosts and 300 big ghosts in just one week? There are always players who say that the higher the level, the higher the chance of catching ghosts and giving rings, so when you all go to a higher level, can the ring suit still be given to you?
Now that the cash income of the dungeon is low, the shipment rate is reduced, the quality of the prizes is not guaranteed, and there is a limit on the number of ghosts, can the 175 levels be allowed to catch the wide eyes and the holding country to open the gap?
Isn't the purpose of the plan to filter out those low-end numbers?
Then add a difficulty star to the dungeon, the higher the star, the greater the difficulty, and the better the reward, just like an artifact. Give players the right to make their own choices.
Instead of only returning to the ruins to increase the difficulty of the dungeon and increase the income.
Now the price of the 175 level has fallen to 3000, compared with last year's lowest 6000, it has fallen by half, and there are not a few players who are crazy to start when they say that the 175 level falls into 4000, do you still dare at the moment?
Instead of blindly upgrading or starting with a 175 grade, think about how to play more easily and cost-effectively! What do you think about the current high grade? See you in the comment section! February** Dynamic Incentive Program