Due to the game's victory and defeat mechanism, the situation of defeat (destroying all buildings) opponents in Warcraft 3 rarely occurs, and compared with the current popular Dota games, it is not an exaggeration to say that there is no defeat mechanism in normal battles in Warcraft 3. In fact, this mechanic has always existed, and siege engines are a powerful tool in this regard. When Terran players want to defeat their opponents, the most common units are not small cannons, but planes and tanks.
Since the aircraft is an air supremacy, and the mechanical tank is a pure ground siege unit, there is a big difference in the performance of the two in actual combat application. In the next time, we will start from wanting to defeat the opponent, combined with the actual combat performance, and analyze in detail the advantages and disadvantages of the two great terran siege weapons, aircraft and tanks.
Advantages:: The aircraft's most obvious advantage lies in its high maneuverability and low production costs, as well as its ability to inflict devastating blows on any air unit. Attacking opponents' buildings with planes makes it easy to defend in the air and can rely on strong mobility to keep opponents at bay.
Defects: Although the plane is a well-deserved air supremacy, no air unit can fight against it except for the Blue Destroyer, which cannot be sustained. However, the low attack power of the single target, and the attack type and siege attack settings, make it difficult for the aircraft to deal enough damage when attacking opponent buildings or ground units. In addition, its low cost of construction is also destined to not be too high, and in addition, it is an air unit that is easy to be restrained, and once it is targeted by an opponent, it can be destroyed extremely quickly.
Advantages:: Survival and siege attack capabilities are extremely strong, which are its obvious advantages. In the course of the game, as long as you accumulate a sufficient number and enter the opponent's base to attack, even if you resist the output of the opponent's main force, you can easily destroy some key buildings. Even if the opponent is prepared in advance, as long as the tank does not intercept the tank before it enters the complex and starts attacking, it is difficult to avoid the doom of destroying the building in the home.
Defects: The extremely high cost of production and the lack of frontal combat capability are the two major drawbacks of the tank. The extremely high production cost makes it basically impossible for the Terrans to use this unit without sufficient resource reserves and access to it, let alone rely on it to defeat their opponents. In terms of frontal combat capabilities, mechanical tanks can only have certain anti-air capabilities with the blessing of scientific and technological skills, and can only be a target that cannot be counterattacked when encountering conventional ground units. In addition, it is a melee unit, so it can only attack after getting close to buildings.
To sum up, both aircraft and tanks are siege units with very obvious strengths and weaknesses, and the shortcomings of both sides are complementary, but not completely complementary. Even if these two classes are used at the same time, the actual combat effect will be greatly reduced in the face of encirclement and interception by powerful ground units. And, with the use of both classes, the low cost of recruitment will no longer be an advantage of the aircraft. If you really want to use these two types of troops at the same time, it is recommended that you have a large amount of resource reserves without any disadvantages, and there are more than 2 gold mines in normal operation, and there will be no situation where the attack is simply intercepted, because there are not enough resources to recruit combat units.
Warcraft 3