There is one thing to say, why is the hand called the quality inspector?

Mondo games Updated on 2024-02-12

Let's talk about the lower limit first, because of the existence of passivity, level 1 to bleed directly more than the opposite 1 and a half big sword, invincible to the point, the first level can do this point of the top order, only the constant Q Olaf and the red crystal master E of the Mondo (Mondo can even directly 2 more big swords). Level 3 has frankness, damage, recovery, slowdown, control, and is basically not afraid of all orders, except for cerebral palsy. It can be said that in the low rank, as long as you can calculate the blood line and know a little combo (awa, eawaq, aeqaw), you can suppress it. Of course, it is only for the low rank, because the upper single of this rank is facing the nostalgic hand, either instigated into a dog and other wild dads or level 6, or cerebral palsy has to be replenished, and it is indiscriminately killed in the early stage.

When it reaches 1-2 platinum, the alignment changes. At this time, there must be a hero on the opposite side, and he has experience in playing the promise. Nohist relies heavily on e-skills. All of the classic combos of the Noshou need to be matched with E skills, and there are too many heroes who can kill the Nohist when there is no e.

One step further, to the point where the only drawback of the No's hand appeared, the hand was short. As long as you know how to pull the line, you can pull out the of Nuo's hand, and vice versa. Here I recommend everyone** small c live broadcast, small c pulling, pulling real TM pulling.

The last is the hero positioning, the positioning of the hand is actually very embarrassing, the high-end position, as long as the level is quite on the line, it is difficult to kill, even if it is killed, it is difficult to suppress the bungee. Not to mention playing in a group, no summoner skills, no brushing blood rage is equivalent to strengthening the sports car. To control the group, you can play bastards, shepherds. To hurt, Kenhime, a vampire-scented horse. To suppress the force, there's Jace. If you want to ad's father, it seems to be all. Therefore, the high-end bureau generally does not choose the first hand, except for the bastard.

The entry of the hand is low, the start is fast, and the ability to fight is not too strong, which is very suitable for the kind of game that can only be repaired if you survive. But LOL is a more balanced game, so he has short legs and no displacement, which is his only shortcoming, and it also determines his weakness in the high-end game. The core of the line Nuo hand is the line and pulling, to put it bluntly, it is to hold on, look for opportunities, it is not a big deal to make up twenty or thirty soldiers in the early stage, and the hero of the Nuo hand does not have one or two more large pieces to fight the group at all.

I often use it to play the Noshand.,Sword Ji,Qinggang Shadow,**Stone (I use this to mix.,It's very useful to play AD on the list.)。 The first 3 heroes don't need to be Gou in the early stage of playing the no, they are all the kind of 55 that they play, whoever makes a mistake will die, and if they die, they will wait for the wild father, or find the opportunity to enter the tower to consume a wave, and they will be beaten, no, waiting to be trained by the opposite wild father, in addition to the green steel shadow this, the middle and late stage of the noh hand is really TM easy to play, ** also, JJ is going to hit the father vest in the later stage.

And then ah, the most recommended hero of the unit Captain, this is a real TM panacea, and he is not afraid of anyone, but he is afraid of the wild father on the other side. I really don't feel the hero of the Nuo hand.,I usually hope he's on the opposite side.,Matching, no feeling.,There's no reference value.,What is there to say about practicing heroes.。 In addition, the captain is really strong! 

Choose more weak heroes to go to the line with the no-hand,Play a few and you will have a new understanding of the details of the road-to-line,In the past, when the s8 crit outfit has not been changed, I chose a single sword master entertainment play for a while,Out of three-phase electric knife endless second kill flow,Eight rounds of ten rounds against the line Nohhand,Effectively improved my understanding of the game of this game,Although it has been because this outfit has taken too long to cause the 5-0 sword master to be pressed under his own tower by the 0-6 Nohist and dare not go out of the tower,But the understanding of the blood replenishment tower knife and the control line have been greatly improved., Including watching Nuo's hand being caught, the anti-gank has also been effectively improved.

To be honest, the hand is a representative of the strong suppression of heroes on the line, you and he can stabilize or suppress the line, it means that you have a deep understanding of the line, and then you choose a hero like Sword Ji to play on the road, you will feel very simple, and it will become easy to exchange blood to gain an advantage, including a single kill, which will make you more confident, and at the same time, you will have a deeper understanding of how to suppress the development of the other party as much as possible in the case of not being good at killing, and in general, it is still very effective.

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