Experts shouted that people under the age of 18 should be completely banned from playing online game

Mondo Culture Updated on 2024-03-07

Experts shouted that people under the age of 18 should be completely banned from playing online games, and netizens' comments hit the nail on the head

During the two sessions in 2024, Hong Mingji, a member of the National Committee of the Chinese People's Political Consultative Conference, bluntly said: The harm of playing games is too great, and minors under the age of 18 should be completely banned from playing online games.

Committee member Hong Mingji said that games have caused serious damage to the eyes of minors, and many children have suffered from eye problems such as myopia because they have stared at the screen for a long time.

In addition, he believes that games have killed the most precious family relationship in the world. Children are addicted to games, communication and communication with family members become less and less, and family relationships gradually fade. Therefore, Hong Mingji, a member of the CPPCC National Committee, advocated a complete ban on minors playing online games in order to curb the negative impact of games on children.

There are also different voices on the Internet about his point of view. After all, there is no way to completely isolate our children in an environment without the Internet and without mobile phones.

Please turn off all mahjong and other entertainment for the elderly. ”

It's better to be blocked! ”

A wise man should look at all proposals dialectically, whether right or wrong, instead of scolding them if they feel unreasonable. ”

Before playing the game, you can only enter the game by making a set of papers, and those who score less than 90 points will not be able to play. ”

Plus one more item for everyone to be open for a limited time. It is not open during working hours and breaks. ”

Children always have a channel to do what they want to do, whether it is playing games, gambling, or fighting. The most important thing is the guidance of the family. If family education is not good and guidance is not good, is it possible that students will go to school when online games are banned? ”

The state should have taken control of the game a long time ago, and I don't know how many children have been harmed. ”

The comments of netizens are indeed to the point. We have to admit that there are some potential risks and harms associated with gaming. Over-indulging in games can lead children to neglect schoolwork, affect physical and mental health, and even create social barriers. However, we can't deny the positive effects of games in terms of entertainment, relaxation, and the improvement of certain skills.

As an electronic product, games are naturally virtual and are not limited by time, place and space. You can enjoy the game anytime, anywhere. In fact, this is the best cultural product for left-behind children and low-income families.

There is no decent entertainment industry around them, so they just swipe Douyin to play games, but now they have to be deprived of even the last bit of cultural enjoyment, this proposal is still to be discussed.

As far as the author is concerned, a "one-size-fits-all" approach such as a "blanket ban" is not advisable. Children are under a lot of academic pressure and have a lot of schoolwork. On the premise of completing academic tasks, it is understandable to occasionally do something you like to do and relax.

If you just blindly prohibit your child from playing games, it will make your child unable to relieve stress in time, and even become bored with school.

Therefore, "blocking" is not as good as "sparse", parents should turn compulsory blocking into guidance, guide them while keeping a good pass for their children, and manage them scientifically, so that games can become a "sharp weapon" on the road to children's growth and learning. ”

We need to find a balance where gaming can play a positive role in the lives of minors, while avoiding the negative effects it can bring. This requires us to strengthen supervision and education guidance.

* Relevant policies should be introduced to regulate the development of the game industry and improve the quality of games for the benefit of the country and the people. It will not only reduce the adverse impact of inferior games on the public, but will improve the quality of the whole people. and enhance cultural self-confidence and influence.

and strengthen the supervision of game operators. At the same time, schools and families should also strengthen the education and guidance of children, help them establish correct values and attitudes towards life, and treat games rationally.

In addition, we need to pay attention to the impact of the popularization of electronic products and the Internet on the environment in which children grow up in modern society. We should encourage children to participate in outdoor activities, sports and other activities that are beneficial to their body and mind, so as to enrich their life experience and improve their overall quality.

The author is not a professional in the field, but I also know that it is not easy for children. As adults, we should observe why children behave in this way with a humanistic and tolerant attitude. What can we, as adults, do we do to improve the quality of the supply of cultural products to our children? Rather than banning it outright. Less prohibition, more encouragement.

Think holistically, think bottom-line. We need to understand more deeply. [Disclaimer: If the content of the article is infringing, please contact us to delete or change it.] It is recommended to completely prohibit minors from playing online games

Related Pages