A comprehensive ban on minors online games is a balancing of social interests and individual rights

Mondo Social Updated on 2024-03-07

In the digital age, online games have become an important choice for many minors for leisure and entertainment. However, the recent proposal by Hong Mingji, a member of the National Committee of the Chinese People's Political Consultative Conference (CPPCC), to completely ban online games for minors has aroused widespread concern and heated discussions from all walks of life. As a sociologist, I believe that this issue involves a complex trade-off between the interests of society and the rights of individuals, and that we need to look at it from a rational and comprehensive perspective.

First of all, the starting point of the comprehensive ban on online games for minors is undoubtedly to protect the physical and mental health of minors. Although online games provide a platform for minors to entertain and socialize, over-indulgence in them may lead to a series of problems such as academic impact, physical health impairment, and decreased social skills. In addition, elements such as violence and pornography in some games may also have a negative impact on the values of minors. Therefore, restricting minors' gaming time and prohibiting the provision of online gaming services to minors can effectively reduce the impact of online games on minors' physical and mental health, which is in the overall interest of society.

However, it is also important to recognize that a blanket ban on online gaming by minors may not be the best way to solve the problem. In modern society, the Internet has become an important channel for minors to obtain information and exchange ideas. Online games, as a part of it, also have their own unique value and features. For example, some educational games can help minors improve their interest and ability to learn, while some teamwork games can help develop their spirit of collaboration and communication skills. A blanket ban on online gaming for minors could deprive them of access to this beneficial content, and could even push them to even more unhealthy forms of entertainment.

In addition, a complete ban on online gaming for minors may also lead to a series of social problems. First of all, it will have a huge impact on the gaming industry, which could lead to the closure of a large number of related businesses and the loss of jobs. Second, banning online games could give rise to the formation of an illegal gaming market, bringing more risks to minors. Finally, a total ban on online gaming may also lead to increased tensions between families and society, as many parents and minors may disagree on it, resulting in conflict and friction.

Therefore, I believe that we should adopt a more rational and balanced attitude towards the issue of online gaming for minors. First of all, the supervision of the online game industry should be strengthened, and stricter regulations and standards should be formulated to restrict the appearance of violent, pornographic and other undesirable content in games. At the same time, it is also necessary to increase investment in online literacy education for minors to improve their awareness and ability to protect themselves.

Second, parents and schools should also take responsibility for educating and guiding minors. Parents should pay attention to their children's gaming behavior, guide them to arrange their learning and entertainment time reasonably, and avoid overindulgence. Schools should strengthen cyber literacy education for students to help them establish correct values and outlook on life.

Finally, game companies should also assume social responsibility, strengthen self-discipline, develop games suitable for players of different ages, and provide a healthier and safer gaming environment for minors. At the same time, enterprises should also actively cooperate with the supervision and education work of the society to jointly promote the effective solution of the problem of online games for minors.

To sum up, a comprehensive ban on minors' online gaming is a complex and sensitive social issue. We need to fully consider the personal rights and social needs of minors while protecting their physical and mental health. Through the joint efforts of families, schools and enterprises, we can find a more reasonable and effective solution to promote the healthy growth of minors and the harmonious development of society.

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