Lan and Ma Chao's adjustment has been in the planned plan, and the plan said that the plan would be given on the 5th, and now the plan is really here. The last time Lan's adjustment failed to satisfy the player, he planned to revert Lan's adjustment and start with his first and second skills again. The cooldown of a skill is reduced by 1 second in the early stage, and remains unchanged in the late stage. A skill can make Lan more flexible, and this adjustment mainly increases Lan's development speed. As for the increase in the enhanced basic attack damage of the second skill, the early amplitude is quite large, and the change in the later stage is not too large.
Lan's problem is that he is weak in the late stage, and the damage increase of the second skill is not objective, this adjustment will make Lan's life better, but it can't pull him out of the quagmire. Regarding Ma Chao's problem, players think that the feel is not good, mainly because the skill cooldown is too long, and throwing the gun and collecting the gun is not silky enough. The plan adjusted Ma Chao's passive, strengthened the basic attack to hit the enemy, and reduced the skill cooldown from 05 seconds to 075 seconds. The increase is quite large, 50% compared with before, as for whether Ma Chao players can regain their feel, we have to wait for the actual test of the experience server.
Sun Ce has been more popular recently, the toughness shoes have been revised, the map has been revised, and the practicality of Sun Ce's ultimate has greatly increased. Now Sun Ce is quite terrifying to start a boat and start a group, and he is very scared of shooting, and it is not a way to do this in the long run, so he planned to weaken Sun Ce's passive armor value, and each layer is reduced a lot, even if it falls layer by layer, Sun Ce's frankness has decreased significantly. This adjustment will lead to a higher cost for Sun Ce to open a group, a lower fault tolerance rate, and if you are not careful, you may not be able to come back, so players should be cautious when driving the boat.
From passive to three skills, Zhu Bajie's data has been redone, and the small composition will not be read, and a summary will be made. The difficulty of Zhu Bajie's blood recovery has been increased, and the plan intends to make Zhu Bajie a warrior, and there will be changes in the future outfit. In addition, Zhu Bajie's skill mechanism has not changed, and he still has a lot of small controls, in order to have the possibility of becoming a good hand at cutting C like Damour. Sun Wukong's second skill CD was reduced in the early stage and flat in the late stage, and the purpose of the adjustment was to improve Sun Wukong's mobility and farming efficiency, which is a strengthening.
Tachibana Ukyo fixed an issue where Strong's damage did not increase with hero level, but the passive regeneration effect was halved for non-hero units. To be honest, Tachibana Youkyo is not strong in the first place, and he is not an over-standard hero after fixing the bug, so there is really no need to reduce his endurance. As for the adjustment of Da Sima, since the hero has not yet been officially launched, players do not need to care, and it is not too late to pay attention to this hero in the new season, and the hero may have been adjusted many times by then.