Speaking of Zhuang Zhou, many people must think that this hero is too mixed, in addition to being a little more fleshy and able to uncontrol, in fact, it does not have much effect on the duty of protecting the shooter, and in the last few versions, hard control heroes like Zhang Liang and Donghuang are popular versions, so Zhuang Zhou has become less and less room to play, and the number of players who play Zhuang Zhou has become less and less.
But with the change of version, Zhuang Zhou seems to have ushered in his own spring. The current version pays more attention to the lane, so Zhang Liang and Donghuang's appearance rate has been significantly reduced, coupled with Zhuang Zhou's own skill control mechanism and team buffs, making him a good choice for the current version to assist the score. But if you want to have a good time, you also need to know some precautions, don't fall into the trap.
The first is Zhuang Zhou's passive effect and the passive effect of the second skill, Zhuang Zhou will enter the natural dream every 6 seconds, providing himself with movement speed, damage reduction and exemption effects for 2 seconds. This attribute sounds very **, and it is true, this passive skill is also the key factor for Zhuang Zhou to be so meaty, and he can take the lead in absorbing the first wave of damage for the team, especially in the middle and late stages.
What does 15% injury exemption mean, presumably needless to say, everyone can also experience the horror of this skill, if you want to play Zhuang Zhou well, you must learn to make good use of this passive, if this is why some Zhuang Zhou meat is a lump, and some Zhuang Zhou is brittle. A skill refreshes Zhuang Zhou's passive, and is the main output means in the early and middle stages, the enemy who is hit will be slowed down, and many players will use this skill to take the lead.
However, due to its effect, it is best to keep the refresh passive to absorb damage in team fights. The second skill will deal damage to the surrounding area, and will also give allies 5% movement speed, and the effect can be stacked, up to a maximum of 5 stacks. I believe many people have seen some bloggers' damage tests, the second skill can cause nearly 3 times the original damage after being stacked, so that Zhuang Zhou is not only meat but also high damage in team battles, and can run with double C.
But in fact, this scheme is only suitable for team battles endgame, and Zhuang Zhou's biggest role when really starting a team battle is not output, but to add buffs to team battles to help teammates uncontrol and absorb damage. The ultimate is to decentralize and provide a shield for the team, but it should be noted that Zhuang Zhou's ultimate does not provide movement speed and damage immunity, and it only lasts for 2 seconds, so it is necessary to seize the timing.
Personal opinion: Because of the changes to the map, players pay more attention to the lane, so Zhuang Zhou has become a good choice for the current version of the auxiliary score, but Zhuang Zhou seems to be simple, but it is very difficult to play, not only to calculate the time of his passive skills to help teammates attract firepower, but also to seize the opportunity, with the ultimate and the movement speed bonus of the second skill to help teammates to the maximum output.